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Remove hard coding on AbstractSkeleton.canFireProjectileWeapon #1196

Remove hard coding on AbstractSkeleton.canFireProjectileWeapon

Remove hard coding on AbstractSkeleton.canFireProjectileWeapon #1196

name: Check PR local changes
on:
pull_request:
types:
- synchronize
- opened
- ready_for_review
- reopened
jobs:
check-local-changes:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 1000
fetch-tags: true
# GradleUtils will append the branch name to the version,
# but for that we need a properly checked out branch
- name: Create branch for commit
run:
git switch -C pr-${{ github.event.pull_request.number }}-${{ github.event.pull_request.head.ref }}
- name: Setup JDK 21
uses: neoforged/actions/setup-java@main
with:
java-version: 21
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v4
with:
cache-read-only: false
- name: Setup with Gradle
run: ./gradlew :neoforge:setup
- name: Gen package infos
run: ./gradlew generatePackageInfos
- name: Gen patches
run: ./gradlew :neoforge:unpackSourcePatches
- name: Run datagen with Gradle
run: ./gradlew :neoforge:runData :tests:runData
- name: Check no local changes are present
run: |
# Print status for easier debugging
git status
if [ -n "$(git status --porcelain)" ]; then exit 1; fi