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Remove hard coding on AbstractSkeleton.canFireProjectileWeapon #1587

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ZestyBlaze
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@ZestyBlaze ZestyBlaze commented Oct 10, 2024

A suggestion from Commoble to remove the hard coding on AbstractSkeleton.canFireProjectileWeapon and bind it to a Neoforge functionality tag

Currently only contains minecraft:bow within the tag as that is all the vanilla skeleton checks for, added some javadoc to it but maybe specification that it should be items that extend BowItem is required as Crossbow Logic won't work with skeletons

Also open to better naming suggestions if that's a thought

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