Remove hard coding on AbstractSkeleton.canFireProjectileWeapon
#1587
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A suggestion from Commoble to remove the hard coding on
AbstractSkeleton.canFireProjectileWeapon
and bind it to a Neoforge functionality tagCurrently only contains
minecraft:bow
within the tag as that is all the vanilla skeleton checks for, added some javadoc to it but maybe specification that it should be items that extendBowItem
is required as Crossbow Logic won't work with skeletonsAlso open to better naming suggestions if that's a thought