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## [1.3.0-exp.1] - 2024-06-11

### Changed

* Updated entities packages dependencies

### Fixed

* Fixed an issue with RegisterMaterialsAndMeshes
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Unity Technologies committed Jun 11, 2024
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14 changes: 12 additions & 2 deletions CHANGELOG.md
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# Changelog

## [1.3.0-exp.1] - 2024-06-11

### Changed

* Updated entities packages dependencies

### Fixed

* Fixed an issue with RegisterMaterialsAndMeshes


## [1.2.3] - 2024-05-30

### Changed
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### Changed

* Fixed the issue with LOD objects being culled when the camera is static
* fixed the issue with LOD objects being culled when the camera is static

### Fixed

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## [1.2.0-pre.12] - 2024-02-13


### Added

* `RenderMeshUnmanaged` an unmanaged IComponentData using the new UnityObjRef<T> for big performance gains in baking!
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9 changes: 0 additions & 9 deletions Documentation~/TableOfContents.md
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* [Companion Components](companion-components.md)
* [The BatchRendererGroup API](batch-renderer-group-api.md)
* [Mesh Deformations](mesh_deformations.md)
* [Burst Occlusion Culling](burst-occlusion-culling.md)
* [Requirements and Compatibility](burst-occlusion-culling-requirements.md)
* [Overview](burst-occlusion-culling-overview.md)
* [Setup](burst-occlusion-culling-setup.md)
* [Optimize Occlusion Culling](burst-occlusion-culling-optimize.md)
* [Rendering Debugger Culling Tab Reference](burst-occlusion-culling-debug.md)
* [Components](burst-occlusion-culling-components.md)
* [Occluder Component](burst-occlusion-culling-components-occluder.md)
* [Occlusion View Component](burst-occlusion-culling-components-occlusion-view.md)
* [Runtime Usage](runtime-usage.md)
* [Runtime Entity Creation](runtime-entity-creation.md)
* [Entities Graphics Performance](entities-graphics-performance.md)
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