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shader: adding gamma correction #60

Merged
merged 1 commit into from
Jan 2, 2025
Merged

shader: adding gamma correction #60

merged 1 commit into from
Jan 2, 2025

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marsp0
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@marsp0 marsp0 commented Jan 2, 2025

Small PR to add gamma correction to the shader. We were correcting the albedo texture incorrectly. Should be good now

@marsp0 marsp0 linked an issue Jan 2, 2025 that may be closed by this pull request
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codecov bot commented Jan 2, 2025

Codecov Report

Attention: Patch coverage is 50.00000% with 8 lines in your changes missing coverage. Please review.

Project coverage is 67.39%. Comparing base (670b76a) to head (86189ea).
Report is 1 commits behind head on master.

Files with missing lines Patch % Lines
src/math.c 66.66% 4 Missing ⚠️
src/shader.c 0.00% 4 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##           master      #60      +/-   ##
==========================================
- Coverage   67.61%   67.39%   -0.22%     
==========================================
  Files          20       20              
  Lines        1587     1592       +5     
  Branches      139      139              
==========================================
  Hits         1073     1073              
- Misses        506      511       +5     
  Partials        8        8              

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@marsp0 marsp0 merged commit 97b6129 into master Jan 2, 2025
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@marsp0 marsp0 deleted the gamma-correction branch January 2, 2025 12:15
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Successfully merging this pull request may close these issues.

Gama correction
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