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SpriteAnimation

Manno edited this page May 24, 2016 · 1 revision

This example explains the possible use of a sprite sheet and the openfl.display.Tilesheet class.

The example uses a sprite sheet that contains an animation that is best played at a frame rate much lower than the application's frame rate. The class that plays the animation keeps track of time and if the time that a single frame is to be displayed has passed, the next frame of the sprite sheet is displayed.

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