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FBNeo shader files after adjusting the effect. PC端FBNeo滤镜修订版.

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FBNeo_Shaders

Shader file after adjusting the effect.


Video Config Suggest

Base Cofig



FinalBurn Neo
    |->Video
         |->Stretch
              |->Correct aspect ratio

"Experimental" Mode


FinalBurn Neo
    |->Video
      |->Select Blitter
        |-> Experimental
      |-> Blitter optionns
        |-> Soft algorithm
                -> Double pixels(3D hardware)
        |-> Enable Linear filtering
        |-> Enable Scanlines
        |-> Set scanlines intensity (220)

"DirectX9 Alt" Mode

Put shader files into: FBNEO root folder\support\shaders\
  1. Base Config
FinalBurn Neo
    |->Video
      |->Select Blitter
        |-> DirectX9 Alt
      |->Blitter optionns
        |-> Soft algorithm
                ->Double pixels(3D hardware)
        |-> Point filtering
        |-> Linear filtering
        |-> SoftFX algorithm
  1. Config Group
   Filter                                |  SoftFX
   --------------------------------------+---------------
   Point                                 |  CRT Aperture
   Point or Linear    (not different)    |  CRT Caligari
   Point                                 |  CRT CGWG Fast
   Point or Linear    (not different)    |  CRT Easy Mode
   Linear                                |  CRT Standard
   Linear                                |  CRT Bicubic
   Point or Linear                       |  CRT Retro Scanlines
   Point or Linear (Linear just for SFC) |  CRT CGA  (crt_cga.fx -> ENABLE_CURVED_SCREEN -> 1 or 0 )
  1. Recommended settings
   Point filtering                     + CRT Aperture
   Point filtering                     + CRT CGWG Fast
   Point filtering or Linear filtering + CRT Easy Mode
   Point filtering or Linear filtering + CRT CGA

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FBNeo shader files after adjusting the effect. PC端FBNeo滤镜修订版.

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