Shader file after adjusting the effect.
Base Cofig
FinalBurn Neo
|->Video
|->Stretch
|->Correct aspect ratio
FinalBurn Neo
|->Video
|->Select Blitter
|-> Experimental
|-> Blitter optionns
|-> Soft algorithm
-> Double pixels(3D hardware)
|-> Enable Linear filtering
|-> Enable Scanlines
|-> Set scanlines intensity (220)
Put shader files into: FBNEO root folder\support\shaders\
- Base Config
FinalBurn Neo
|->Video
|->Select Blitter
|-> DirectX9 Alt
|->Blitter optionns
|-> Soft algorithm
->Double pixels(3D hardware)
|-> Point filtering
|-> Linear filtering
|-> SoftFX algorithm
- Config Group
Filter | SoftFX
--------------------------------------+---------------
Point | CRT Aperture
Point or Linear (not different) | CRT Caligari
Point | CRT CGWG Fast
Point or Linear (not different) | CRT Easy Mode
Linear | CRT Standard
Linear | CRT Bicubic
Point or Linear | CRT Retro Scanlines
Point or Linear (Linear just for SFC) | CRT CGA (crt_cga.fx -> ENABLE_CURVED_SCREEN -> 1 or 0 )
- Recommended settings
Point filtering + CRT Aperture
Point filtering + CRT CGWG Fast
Point filtering or Linear filtering + CRT Easy Mode
Point filtering or Linear filtering + CRT CGA