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mesh and spritebatch attributes reuse buffer bindings when possible. #1337

mesh and spritebatch attributes reuse buffer bindings when possible.

mesh and spritebatch attributes reuse buffer bindings when possible. #1337

GitHub Actions / test-report-macos-metal succeeded Sep 11, 2024 in 0s

✅ Love Testsuite MacOS (Metal)

Tests Passed

Info

359 tests were completed in 17.894s with 346 passed, 0 failed, and 13 skipped

Renderer: Metal | 2.1 | | Apple Paravirtual device

Report

Module Pass Fail Skip Time
audio
30 0 1 0.626s
data
12 0 0 0.202s
event
4 0 2 0.108s
filesystem
33 0 2 0.603s
font
7 0 0 0.121s
graphics
107 0 1 4.515s
image
5 0 0 0.087s
joystick
6 0 0 0.107s
keyboard
10 0 0 0.164s
love
6 0 0 0.089s
math
20 0 0 0.379s
mouse
18 0 0 0.303s
physics
26 0 0 0.445s
sensor
1 0 3 0.068s
sound
4 0 0 0.078s
system
7 0 2 0.149s
thread
5 0 0 0.464s
timer
6 0 0 0.458s
touch
3 0 0 0.039s
video
2 0 0 0.034s
window
34 0 2 8.855s

Failures