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mesh and spritebatch attributes reuse buffer bindings when possible. #1337

mesh and spritebatch attributes reuse buffer bindings when possible.

mesh and spritebatch attributes reuse buffer bindings when possible. #1337

GitHub Actions / test-report-macos-opengl succeeded Sep 11, 2024 in 0s

✅ Love Testsuite MacOS

Tests Passed

Info

359 tests were completed in 18.763s with 345 passed, 0 failed, and 14 skipped

Renderer: OpenGL | 4.1 APPLE-21.0.19 | Apple Inc. | Apple Software Renderer

Report

Module Pass Fail Skip Time
audio
30 0 1 0.730s
data
12 0 0 0.225s
event
4 0 2 0.113s
filesystem
33 0 2 0.628s
font
7 0 0 0.128s
graphics
106 0 2 4.337s
image
5 0 0 0.083s
joystick
6 0 0 0.120s
keyboard
10 0 0 0.152s
love
6 0 0 0.099s
math
20 0 0 0.352s
mouse
18 0 0 0.323s
physics
26 0 0 0.459s
sensor
1 0 3 0.069s
sound
4 0 0 0.098s
system
7 0 2 0.190s
thread
5 0 0 0.391s
timer
6 0 0 0.525s
touch
3 0 0 0.053s
video
2 0 0 0.049s
window
34 0 2 9.639s

Failures