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mesh and spritebatch attributes reuse buffer bindings when possible. #1337

mesh and spritebatch attributes reuse buffer bindings when possible.

mesh and spritebatch attributes reuse buffer bindings when possible. #1337

GitHub Actions / test-report-linux-opengl succeeded Sep 11, 2024 in 0s

✅ Love Testsuite Linux

Tests Passed

Info

359 tests were completed in 7.499s with 346 passed, 0 failed, and 13 skipped

Renderer: OpenGL | 4.5 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 | Mesa | llvmpipe (LLVM 15.0.7, 256 bits)

Report

Module Pass Fail Skip Time
audio
30 0 1 3.564s
data
12 0 0 0.018s
event
4 0 2 0.009s
filesystem
33 0 2 0.068s
font
7 0 0 0.011s
graphics
107 0 1 2.538s
image
5 0 0 0.011s
joystick
6 0 0 0.020s
keyboard
10 0 0 0.015s
love
6 0 0 0.009s
math
20 0 0 0.030s
mouse
18 0 0 0.030s
physics
26 0 0 0.039s
sensor
1 0 3 0.006s
sound
4 0 0 0.014s
system
7 0 2 0.014s
thread
5 0 0 0.216s
timer
6 0 0 0.209s
touch
3 0 0 0.004s
video
2 0 0 0.006s
window
34 0 2 0.668s

Failures