"The ANGELS of PLANET EA█T█ are a lot sweeter than you'd think! Help FALLEN ANGEL SPRINKLE on a delicious and divine adventure to get back home to DONUT HEAVEN."
For AGBIC 2021: https://itch.io/jam/a-game-by-its-cover-2021
Concept by baku (@bakumoe): https://famicase.com/21/softs/010.html
- Move: left joystick
- Jump: A
- Slam: LT, RT, or B
- Dash: LB, RB, X, or Y
- Respawn: View/back/select
- Move: A/D or left/right arrows
- Jump: Space
- Slam: S or down arrow
- Dash: Shift
- Respawn: R
- Concept & title screen logo/art: baku (@bakumoe)
- Design, programming, art: Kai Kuehner
- Sound:
- Jump, hurt, attack by cicifyre: https://opengameart.org/content/female-rpg-voice-starter-pack
- Flaps by AgentDD: https://freesound.org/people/AgentDD/sounds/246225/ https://freesound.org/people/AgentDD/sounds/246224/
- Slam by studiomandragore: https://freesound.org/people/studiomandragore/sounds/401630/
- Whoosh by man: https://freesound.org/people/man/sounds/14609/
- Wind by Divinux: https://freesound.org/people/Divinux/sounds/254642/
- Shatter by ngruber: https://freesound.org/people/ngruber/sounds/204777/
- Plingy Coin by Fupi: https://opengameart.org/content/plingy-coin
- Land by MentalSanityOff: https://opengameart.org/content/jump-landing-sound
- Smash by datasoundsample: https://freesound.org/people/datasoundsample/sounds/41348/
- Portal Idle by couchHero: https://freesound.org/people/couchHero/sounds/168910/
- Transport by tim.kahn: https://freesound.org/people/tim.kahn/sounds/128587/
- Hits by Independent.nu: https://opengameart.org/content/37-hitspunches
- Angel happy sound made with sfxr: https://www.drpetter.se/project_sfxr.html
- Music:
- Happy Trip to Mars by Alex McCulloch: https://opengameart.org/content/happy-trip-to-mars
- Spectacle Carousel by 3xBlast: https://opengameart.org/content/spectacle-carousel
- A New Day by SpiderDave: https://opengameart.org/content/a-new-day
- The Journey Continues by Ivan Stanton (northivanastan): https://opengameart.org/content/the-journey-continues
- Prismatic Light by tcarisland: https://opengameart.org/content/prismatic-light
- Friends by Josh McKay: https://opengameart.org/content/friends-0
- Font: Montserrat https://www.fontsquirrel.com/fonts/montserrat
- Levels
- Frosted Fields
- Jelly Swamp
- Chocolate Mountain
- Donut Heaven
- Introduce dash refill crystal?
- chain together lots of flying moves?
- Improve jump candy art?
- Lerp in/out slam swoosh sound?
- Set particles at ending zone?
- Extra mechanics
- Enemies
- Movement patterns
- Walk back and forth on platform- turn around if hit wall or edge
- Walk along all edges of platform
- Slam/dash combat
- Bounce away only for enemies with multiple HP
- Movement patterns
- Recharge all crystals whenever touching ground?
- Show collected sprinkles (some total in each level)
- Enemies
- Art
- Level
- Cotton candy bouncy clouds
- Double jump refill candy (improve)
- Decorations
- Swirly brown sticks
- Peppermint swirls
- Enemies
- Jelly slime
- Licorice spiky bug
- other candy demon guys
- Cutscenes
- Intro cutscene
- Boss conversation
- End cutscene
- Gray out wings if can't double jump, gray out donut halo if can't dash (separate out donut halo, duplicate fall/slam/dash sprites)
- Player start slam animation
- Level
- Sound
- Add earthquake rumble to slam loop?
- Walk (step)
- Enemy
- Juice
- Slam particles come from collision point
- take color of terrain?
- Dash start effect
- More dash/slam trail effects?
- Slam particles come from collision point
- Levels
- Level 1- Frosted Fields
- Terrain- light brown gingerbread with pink/blue frosting; donuts; light blue background with hills
- Introduce jump
- Introduce double jump
- Introduce static hazards
- Introduce bouncers
- Level 2- Jelly Swamp (patches of bouncy floor)
- Terrain- dark brown with light brown frosting; all-red jelly patches; purple background with trees
- Introduce slam break floor
- Introduce slam bounce (on jelly floors)
- Introduce combat
- Level 3- Lollipop Forest (lollipop & candycane trees)
- Terrain- pink with dark brown frosting, pink background with trees
- Introduce slam bounce (on round bouncers)
- Introduce falling hazards
- Introduce double jump refill
- Level 4- Cake Cliffs
- Terrain- red with white frosting, blue-green background with cake mountains
- Introduce dash
- Introduce dash break wall
- Introduce dash combat?
- Introduce dash bounce
- Introduce dash refill crystal
- another level if I have time
- Level 5- Chocolate Mountain (vertical climb, lava rivers)
- Terrain- brown chocolate squares; dark brown lava rivers, yellow background
- Dash through multiple barriers hanging off ceiling
- Level 6- Donut Heaven
- Outside terrain- cotton candy clouds, donuts, dark blue space background w/ stars (music: Soliloquy)
- Inside terrain- dark brown with pink frosting, light brown walls (music: Heroic Demise)
- Castle
- Boss- Lord Licorice
- keep momentum- speedrun routes
- secret sprinkles in early levels where you have to use future mechanics
- Level 1- Frosted Fields