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Donut Heaven

"The ANGELS of PLANET EA█T█ are a lot sweeter than you'd think! Help FALLEN ANGEL SPRINKLE on a delicious and divine adventure to get back home to DONUT HEAVEN."

For AGBIC 2021: https://itch.io/jam/a-game-by-its-cover-2021

Concept by baku (@bakumoe): https://famicase.com/21/softs/010.html

Controls

Gamepad (recommended)

  • Move: left joystick
  • Jump: A
  • Slam: LT, RT, or B
  • Dash: LB, RB, X, or Y
  • Respawn: View/back/select

Keyboard

  • Move: A/D or left/right arrows
  • Jump: Space
  • Slam: S or down arrow
  • Dash: Shift
  • Respawn: R

Credits

Extra Ideas

  • Levels
    • Frosted Fields
    • Jelly Swamp
    • Chocolate Mountain
    • Donut Heaven
      • Introduce dash refill crystal?
      • chain together lots of flying moves?
  • Improve jump candy art?
  • Lerp in/out slam swoosh sound?
  • Set particles at ending zone?
  • Extra mechanics
    • Enemies
      • Movement patterns
        • Walk back and forth on platform- turn around if hit wall or edge
        • Walk along all edges of platform
      • Slam/dash combat
        • Bounce away only for enemies with multiple HP
    • Recharge all crystals whenever touching ground?
    • Show collected sprinkles (some total in each level)
  • Art
    • Level
      • Cotton candy bouncy clouds
      • Double jump refill candy (improve)
      • Decorations
        • Swirly brown sticks
        • Peppermint swirls
    • Enemies
      • Jelly slime
      • Licorice spiky bug
      • other candy demon guys
    • Cutscenes
      • Intro cutscene
      • Boss conversation
      • End cutscene
    • Gray out wings if can't double jump, gray out donut halo if can't dash (separate out donut halo, duplicate fall/slam/dash sprites)
    • Player start slam animation
  • Sound
    • Add earthquake rumble to slam loop?
    • Walk (step)
    • Enemy
  • Juice
    • Slam particles come from collision point
      • take color of terrain?
    • Dash start effect
    • More dash/slam trail effects?
  • Levels
    • Level 1- Frosted Fields
      • Terrain- light brown gingerbread with pink/blue frosting; donuts; light blue background with hills
      • Introduce jump
      • Introduce double jump
      • Introduce static hazards
      • Introduce bouncers
    • Level 2- Jelly Swamp (patches of bouncy floor)
      • Terrain- dark brown with light brown frosting; all-red jelly patches; purple background with trees
      • Introduce slam break floor
      • Introduce slam bounce (on jelly floors)
      • Introduce combat
    • Level 3- Lollipop Forest (lollipop & candycane trees)
      • Terrain- pink with dark brown frosting, pink background with trees
      • Introduce slam bounce (on round bouncers)
      • Introduce falling hazards
      • Introduce double jump refill
    • Level 4- Cake Cliffs
      • Terrain- red with white frosting, blue-green background with cake mountains
      • Introduce dash
      • Introduce dash break wall
      • Introduce dash combat?
      • Introduce dash bounce
      • Introduce dash refill crystal
    • another level if I have time
    • Level 5- Chocolate Mountain (vertical climb, lava rivers)
      • Terrain- brown chocolate squares; dark brown lava rivers, yellow background
      • Dash through multiple barriers hanging off ceiling
    • Level 6- Donut Heaven
      • Outside terrain- cotton candy clouds, donuts, dark blue space background w/ stars (music: Soliloquy)
      • Inside terrain- dark brown with pink frosting, light brown walls (music: Heroic Demise)
      • Castle
      • Boss- Lord Licorice
    • keep momentum- speedrun routes
    • secret sprinkles in early levels where you have to use future mechanics