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Merge pull request #10 from Toakan/master
Added 1.0 compatibility
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<Defs> | ||
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<!-- ========================BaseDef================================== --> | ||
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<AbilityUser.AbilityDef Name="BaseAbility" Abstract="True"> | ||
<uiIconPath>UI/Glow_Corrupt</uiIconPath> | ||
</AbilityUser.AbilityDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<DamageDef> | ||
<defName>Laser</defName> | ||
<workerClass>DamageWorker_AddInjury</workerClass> | ||
<label>burn</label> | ||
<hasForcefulImpact>true</hasForcefulImpact> | ||
<makesBlood>false</makesBlood> | ||
<!-- <incapChanceMultiplier>1.2</incapChanceMultiplier> --> | ||
<canInterruptJobs>false</canInterruptJobs> | ||
<externalViolence>true</externalViolence> | ||
<deathMessage>{0} has been shot to death.</deathMessage> | ||
<hediff>Burn</hediff> | ||
<armorCategory>Heat</armorCategory> | ||
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell> | ||
<explosionCellMote>Mote_BlastFlame</explosionCellMote> | ||
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter> | ||
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge> | ||
<soundExplosion>Explosion_Flame</soundExplosion> | ||
</DamageDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<JobDef> | ||
<defName>CastAbilityVerb</defName> | ||
<driverClass>AbilityUser.JobDriver_CastAbilityVerb</driverClass> | ||
<reportString>Using an ability</reportString> | ||
<alwaysShowWeapon>true</alwaysShowWeapon> | ||
<casualInterruptible>false</casualInterruptible> | ||
</JobDef> | ||
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<JobDef> | ||
<defName>CastAbilitySelf</defName> | ||
<driverClass>AbilityUser.JobDriver_CastAbilitySelf</driverClass> | ||
<reportString>Using an ability</reportString> | ||
<alwaysShowWeapon>true</alwaysShowWeapon> | ||
<casualInterruptible>false</casualInterruptible> | ||
</JobDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<JobDef> | ||
<defName>CastDeflectVerb</defName> | ||
<driverClass>CompDeflector.JobDriver_CastDeflectVerb</driverClass> | ||
<reportString>Deflecting</reportString> | ||
<alwaysShowWeapon>true</alwaysShowWeapon> | ||
<casualInterruptible>false</casualInterruptible> | ||
</JobDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<JobDef> | ||
<defName>CompInstalledPart_InstallPart</defName> | ||
<driverClass>CompInstalledPart.JobDriver_InstallPart</driverClass> | ||
<reportString>installing TargetA.</reportString> | ||
<suspendable>false</suspendable> | ||
</JobDef> | ||
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<JobDef> | ||
<defName>CompInstalledPart_UninstallPart</defName> | ||
<driverClass>CompInstalledPart.JobDriver_UninstallPart</driverClass> | ||
<reportString>uninstalling TargetA.</reportString> | ||
<suspendable>false</suspendable> | ||
</JobDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<JobDef> | ||
<defName>GatherSlotItem</defName> | ||
<driverClass>CompSlotLoadable.JobDriver_GatherSlotItem</driverClass> | ||
<reportString>equipping TargetA.</reportString> | ||
</JobDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<JobDef> | ||
<defName>CompVehicle_LoadPassenger</defName> | ||
<driverClass>CompVehicle.JobDriver_LoadPassenger</driverClass> | ||
<reportString>entering TargetA.</reportString> | ||
</JobDef> | ||
<JobDef> | ||
<defName>CompVehicle_Assemble</defName> | ||
<driverClass>CompVehicle.JobDriver_AssembleVehicle</driverClass> | ||
<reportString>assembling TargetA.</reportString> | ||
</JobDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<StatCategoryDef> | ||
<defName>Shield</defName> | ||
<label>Shield</label> | ||
<displayOrder>35</displayOrder> | ||
</StatCategoryDef> | ||
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<StatDef> | ||
<defName>Shield_BaseMeleeBlockChance</defName> | ||
<label>melee block chance</label> | ||
<description>Shield users melee block chance is multiplied by this. The higher the better.</description> | ||
<category>Shield</category> | ||
<workerClass>PawnShields.StatWorker_Shield</workerClass> | ||
<defaultBaseValue>1</defaultBaseValue> | ||
<minValue>0.05</minValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<showIfUndefined>false</showIfUndefined> | ||
</StatDef> | ||
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<StatDef> | ||
<defName>Shield_BaseRangedBlockChance</defName> | ||
<label>ranged block chance</label> | ||
<description>Shield users ranged block chance is multiplied by this. The higher the better.</description> | ||
<category>Shield</category> | ||
<workerClass>PawnShields.StatWorker_Shield</workerClass> | ||
<defaultBaseValue>0.5</defaultBaseValue> | ||
<minValue>0.05</minValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<showIfUndefined>false</showIfUndefined> | ||
</StatDef> | ||
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<StatDef> | ||
<defName>Shield_DamageAbsorbed</defName> | ||
<label>damage absorption</label> | ||
<description>How much damage the shield absorbs from a blocked attack.</description> | ||
<category>Shield</category> | ||
<workerClass>PawnShields.StatWorker_Shield</workerClass> | ||
<defaultBaseValue>1</defaultBaseValue> | ||
<minValue>0.05</minValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<showIfUndefined>false</showIfUndefined> | ||
</StatDef> | ||
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<!-- Hediffs --> | ||
<HediffDef> | ||
<defName>ShieldFatigue</defName> | ||
<label>shield fatigue</label> | ||
<hediffClass>HediffWithComps</hediffClass> | ||
<maxSeverity>1.0</maxSeverity> | ||
<comps> | ||
<li Class="HediffCompProperties_Immunizable"> | ||
<severityPerDayNotImmune>-48.0</severityPerDayNotImmune> | ||
</li> | ||
</comps> | ||
<stages> | ||
<li> | ||
<label>minor</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.02</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.02</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
<li> | ||
<minSeverity>0.5</minSeverity> | ||
<label>major</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.06</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.06</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
<li> | ||
<minSeverity>0.8</minSeverity> | ||
<label>severe</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
<li> | ||
<minSeverity>1.0</minSeverity> | ||
<label>extreme</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
</stages> | ||
</HediffDef> | ||
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<!-- Melee Block --> | ||
<StatDef> | ||
<defName>MeleeShieldBlockChance</defName> | ||
<label>melee block chance</label> | ||
<description>Chance to block a melee attack that would've otherwise hit.</description> | ||
<category>PawnCombat</category> | ||
<displayPriorityInCategory>99</displayPriorityInCategory> | ||
<neverDisabled>false</neverDisabled> | ||
<defaultBaseValue>0.3</defaultBaseValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized> | ||
<noSkillOffset>0</noSkillOffset> | ||
<skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | ||
<skill>Melee</skill> | ||
<baseValue>5</baseValue> | ||
<bonusPerLevel>7</bonusPerLevel> | ||
</li> | ||
</skillNeedOffsets> | ||
<capacityOffsets> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<scale>18</scale> | ||
</li> | ||
<li> | ||
<capacity>Sight</capacity> | ||
<scale>8</scale> | ||
<max>1.4</max> | ||
</li> | ||
</capacityOffsets> | ||
<postProcessCurve> | ||
<points> | ||
<li>(5, 0.10)</li> | ||
<li>(20, 0.30)</li> | ||
<li>(60, 0.50)</li> | ||
<li>(100, 0.80)</li> | ||
<li>(140, 0.90)</li> | ||
</points> | ||
</postProcessCurve> | ||
</StatDef> | ||
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<!-- Ranged Block --> | ||
<StatDef> | ||
<defName>RangedShieldBlockChance</defName> | ||
<label>ranged block chance</label> | ||
<description>Chance to block a ranged attack that would've otherwise hit.</description> | ||
<category>PawnCombat</category> | ||
<displayPriorityInCategory>99</displayPriorityInCategory> | ||
<neverDisabled>false</neverDisabled> | ||
<defaultBaseValue>0.1</defaultBaseValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized> | ||
<noSkillOffset>0</noSkillOffset> | ||
<skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | ||
<skill>Melee</skill> | ||
<baseValue>5</baseValue> | ||
<bonusPerLevel>3</bonusPerLevel> | ||
</li> | ||
</skillNeedOffsets> | ||
<capacityOffsets> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<scale>18</scale> | ||
</li> | ||
<li> | ||
<capacity>Sight</capacity> | ||
<scale>8</scale> | ||
<max>1.4</max> | ||
</li> | ||
</capacityOffsets> | ||
<postProcessCurve> | ||
<points> | ||
<li>(5, 0.05)</li> | ||
<li>(20, 0.10)</li> | ||
<li>(60, 0.30)</li> | ||
<li>(100, 0.60)</li> | ||
<li>(140, 0.80)</li> | ||
</points> | ||
</postProcessCurve> | ||
</StatDef> | ||
</Defs> |
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