forked from RimWorld-CCL-Reborn/JecsTools
-
Notifications
You must be signed in to change notification settings - Fork 18
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Toakan
committed
Feb 29, 2020
1 parent
77dbf80
commit 5357686
Showing
90 changed files
with
980 additions
and
2,458 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
|
||
<Defs> | ||
|
||
<!-- ========================BaseDef================================== --> | ||
|
||
<AbilityUser.AbilityDef Name="BaseAbility" Abstract="True"> | ||
<uiIconPath>UI/Glow_Corrupt</uiIconPath> | ||
</AbilityUser.AbilityDef> | ||
|
||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
|
||
<DamageDef> | ||
<defName>Laser</defName> | ||
<workerClass>DamageWorker_AddInjury</workerClass> | ||
<label>burn</label> | ||
<hasForcefulImpact>true</hasForcefulImpact> | ||
<makesBlood>false</makesBlood> | ||
<!-- <incapChanceMultiplier>1.2</incapChanceMultiplier> --> | ||
<canInterruptJobs>false</canInterruptJobs> | ||
<externalViolence>true</externalViolence> | ||
<deathMessage>{0} has been shot to death.</deathMessage> | ||
<hediff>Burn</hediff> | ||
<armorCategory>Heat</armorCategory> | ||
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell> | ||
<explosionCellMote>Mote_BlastFlame</explosionCellMote> | ||
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter> | ||
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge> | ||
<soundExplosion>Explosion_Flame</soundExplosion> | ||
</DamageDef> | ||
|
||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
|
||
<JobDef> | ||
<defName>CastAbilityVerb</defName> | ||
<driverClass>AbilityUser.JobDriver_CastAbilityVerb</driverClass> | ||
<reportString>Using an ability</reportString> | ||
<alwaysShowWeapon>true</alwaysShowWeapon> | ||
<casualInterruptible>false</casualInterruptible> | ||
</JobDef> | ||
|
||
<JobDef> | ||
<defName>CastAbilitySelf</defName> | ||
<driverClass>AbilityUser.JobDriver_CastAbilitySelf</driverClass> | ||
<reportString>Using an ability</reportString> | ||
<alwaysShowWeapon>true</alwaysShowWeapon> | ||
<casualInterruptible>false</casualInterruptible> | ||
</JobDef> | ||
|
||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
|
||
<JobDef> | ||
<defName>CastDeflectVerb</defName> | ||
<driverClass>CompDeflector.JobDriver_CastDeflectVerb</driverClass> | ||
<reportString>Deflecting</reportString> | ||
<alwaysShowWeapon>true</alwaysShowWeapon> | ||
<casualInterruptible>false</casualInterruptible> | ||
</JobDef> | ||
|
||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<JobDef> | ||
<defName>CompInstalledPart_InstallPart</defName> | ||
<driverClass>CompInstalledPart.JobDriver_InstallPart</driverClass> | ||
<reportString>installing TargetA.</reportString> | ||
<suspendable>false</suspendable> | ||
</JobDef> | ||
|
||
<JobDef> | ||
<defName>CompInstalledPart_UninstallPart</defName> | ||
<driverClass>CompInstalledPart.JobDriver_UninstallPart</driverClass> | ||
<reportString>uninstalling TargetA.</reportString> | ||
<suspendable>false</suspendable> | ||
</JobDef> | ||
|
||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
|
||
<JobDef> | ||
<defName>GatherSlotItem</defName> | ||
<driverClass>CompSlotLoadable.JobDriver_GatherSlotItem</driverClass> | ||
<reportString>equipping TargetA.</reportString> | ||
</JobDef> | ||
|
||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<JobDef> | ||
<defName>CompVehicle_LoadPassenger</defName> | ||
<driverClass>CompVehicle.JobDriver_LoadPassenger</driverClass> | ||
<reportString>entering TargetA.</reportString> | ||
</JobDef> | ||
<JobDef> | ||
<defName>CompVehicle_Assemble</defName> | ||
<driverClass>CompVehicle.JobDriver_AssembleVehicle</driverClass> | ||
<reportString>assembling TargetA.</reportString> | ||
</JobDef> | ||
</Defs> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,196 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<StatCategoryDef> | ||
<defName>Shield</defName> | ||
<label>Shield</label> | ||
<displayOrder>35</displayOrder> | ||
</StatCategoryDef> | ||
|
||
<StatDef> | ||
<defName>Shield_BaseMeleeBlockChance</defName> | ||
<label>melee block chance</label> | ||
<description>Shield users melee block chance is multiplied by this. The higher the better.</description> | ||
<category>Shield</category> | ||
<workerClass>PawnShields.StatWorker_Shield</workerClass> | ||
<defaultBaseValue>1</defaultBaseValue> | ||
<minValue>0.05</minValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<showIfUndefined>false</showIfUndefined> | ||
</StatDef> | ||
|
||
<StatDef> | ||
<defName>Shield_BaseRangedBlockChance</defName> | ||
<label>ranged block chance</label> | ||
<description>Shield users ranged block chance is multiplied by this. The higher the better.</description> | ||
<category>Shield</category> | ||
<workerClass>PawnShields.StatWorker_Shield</workerClass> | ||
<defaultBaseValue>0.5</defaultBaseValue> | ||
<minValue>0.05</minValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<showIfUndefined>false</showIfUndefined> | ||
</StatDef> | ||
|
||
<StatDef> | ||
<defName>Shield_DamageAbsorbed</defName> | ||
<label>damage absorption</label> | ||
<description>How much damage the shield absorbs from a blocked attack.</description> | ||
<category>Shield</category> | ||
<workerClass>PawnShields.StatWorker_Shield</workerClass> | ||
<defaultBaseValue>1</defaultBaseValue> | ||
<minValue>0.05</minValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<showIfUndefined>false</showIfUndefined> | ||
</StatDef> | ||
|
||
<!-- Hediffs --> | ||
<HediffDef> | ||
<defName>ShieldFatigue</defName> | ||
<label>shield fatigue</label> | ||
<hediffClass>HediffWithComps</hediffClass> | ||
<maxSeverity>1.0</maxSeverity> | ||
<comps> | ||
<li Class="HediffCompProperties_Immunizable"> | ||
<severityPerDayNotImmune>-48.0</severityPerDayNotImmune> | ||
</li> | ||
</comps> | ||
<stages> | ||
<li> | ||
<label>minor</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.02</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.02</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
<li> | ||
<minSeverity>0.5</minSeverity> | ||
<label>major</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.06</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.06</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
<li> | ||
<minSeverity>0.8</minSeverity> | ||
<label>severe</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
<li> | ||
<minSeverity>1.0</minSeverity> | ||
<label>extreme</label> | ||
<capMods> | ||
<li> | ||
<capacity>Manipulation</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<offset>-0.1</offset> | ||
</li> | ||
</capMods> | ||
</li> | ||
</stages> | ||
</HediffDef> | ||
|
||
<!-- Melee Block --> | ||
<StatDef> | ||
<defName>MeleeShieldBlockChance</defName> | ||
<label>melee block chance</label> | ||
<description>Chance to block a melee attack that would've otherwise hit.</description> | ||
<category>PawnCombat</category> | ||
<displayPriorityInCategory>99</displayPriorityInCategory> | ||
<neverDisabled>false</neverDisabled> | ||
<defaultBaseValue>0.3</defaultBaseValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized> | ||
<noSkillOffset>0</noSkillOffset> | ||
<skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | ||
<skill>Melee</skill> | ||
<baseValue>5</baseValue> | ||
<bonusPerLevel>7</bonusPerLevel> | ||
</li> | ||
</skillNeedOffsets> | ||
<capacityOffsets> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<scale>18</scale> | ||
</li> | ||
<li> | ||
<capacity>Sight</capacity> | ||
<scale>8</scale> | ||
<max>1.4</max> | ||
</li> | ||
</capacityOffsets> | ||
<postProcessCurve> | ||
<points> | ||
<li>(5, 0.10)</li> | ||
<li>(20, 0.30)</li> | ||
<li>(60, 0.50)</li> | ||
<li>(100, 0.80)</li> | ||
<li>(140, 0.90)</li> | ||
</points> | ||
</postProcessCurve> | ||
</StatDef> | ||
|
||
<!-- Ranged Block --> | ||
<StatDef> | ||
<defName>RangedShieldBlockChance</defName> | ||
<label>ranged block chance</label> | ||
<description>Chance to block a ranged attack that would've otherwise hit.</description> | ||
<category>PawnCombat</category> | ||
<displayPriorityInCategory>99</displayPriorityInCategory> | ||
<neverDisabled>false</neverDisabled> | ||
<defaultBaseValue>0.1</defaultBaseValue> | ||
<toStringStyle>PercentZero</toStringStyle> | ||
<toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized> | ||
<noSkillOffset>0</noSkillOffset> | ||
<skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | ||
<skill>Melee</skill> | ||
<baseValue>5</baseValue> | ||
<bonusPerLevel>3</bonusPerLevel> | ||
</li> | ||
</skillNeedOffsets> | ||
<capacityOffsets> | ||
<li> | ||
<capacity>Moving</capacity> | ||
<scale>18</scale> | ||
</li> | ||
<li> | ||
<capacity>Sight</capacity> | ||
<scale>8</scale> | ||
<max>1.4</max> | ||
</li> | ||
</capacityOffsets> | ||
<postProcessCurve> | ||
<points> | ||
<li>(5, 0.05)</li> | ||
<li>(20, 0.10)</li> | ||
<li>(60, 0.30)</li> | ||
<li>(100, 0.60)</li> | ||
<li>(140, 0.80)</li> | ||
</points> | ||
</postProcessCurve> | ||
</StatDef> | ||
</Defs> |
Oops, something went wrong.