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Update namespaces
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hww committed Jan 18, 2019
1 parent 852584d commit 7c95e47
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Showing 14 changed files with 15 additions and 19 deletions.
7 changes: 2 additions & 5 deletions Scenes/OscilloscopeDemo.cs
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using System;
using Plugins.VARP.OSC;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using VARP.OSC;

public class OscilloscopeDemo : MonoBehaviour
{
Expand All @@ -12,7 +9,7 @@ public class OscilloscopeDemo : MonoBehaviour

public Camera demoCamera;
public Canvas canvas;
public VARP.OSC.Oscilloscope oscilloscope;
public Oscilloscope oscilloscope;

private OscProbe oscHeartBeatProbe;
private OscProbe oscSinwaveProbe;
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2 changes: 1 addition & 1 deletion Src/OscChannel.cs
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using UnityEngine.UI;


namespace VARP.OSC
namespace Plugins.VARP.OSC
{
[System.Serializable]
public class OscChannel : MonoBehaviour, IRenderableGUI, IRenderable, IPluggable
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2 changes: 1 addition & 1 deletion Src/OscChannelLabel.cs
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using UnityEngine;
using UnityEngine.UI;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
public class OscChannelLabel : MonoBehaviour
{
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2 changes: 1 addition & 1 deletion Src/OscCursorLabel.cs
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using UnityEngine;
using UnityEngine.UI;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
public class OscCursorLabel : MonoBehaviour
{
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2 changes: 1 addition & 1 deletion Src/OscGrid.cs
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Expand Up @@ -28,7 +28,7 @@
using UnityEngine.Experimental.Rendering;
using UnityEngine.UI;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
[RequireComponent(typeof(RawImage))]
public class OscGrid : MonoBehaviour
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2 changes: 1 addition & 1 deletion Src/OscGuiManager.cs
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using UnityEngine;
using UnityEngine.UI;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{

/// <summary>
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3 changes: 1 addition & 2 deletions Src/OscLabelManager.cs
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// =============================================================================

using System;
using System.Collections;
using System.Collections.Generic;
using Plugins.VARP.OSC;
using UnityEngine;
using VARP.OSC;

public class OscLabelManager : MonoBehaviour
{
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2 changes: 1 addition & 1 deletion Src/OscMinMax.cs
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using System.Collections.Generic;
using UnityEngine;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
public struct OscMinMax
{
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2 changes: 1 addition & 1 deletion Src/OscProbe.cs
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Expand Up @@ -26,7 +26,7 @@
using System.Collections.Generic;
using UnityEngine;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
/// <summary>
/// The base class for all input. It is model of the oscilloscope's cable probe.
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2 changes: 1 addition & 1 deletion Src/OscRenderer.cs
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Expand Up @@ -28,7 +28,7 @@
using UnityEngine;
using UnityEngine.UI;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
[RequireComponent(typeof(RawImage))]
public class OscRenderer : MonoBehaviour
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2 changes: 1 addition & 1 deletion Src/OscSettings.cs
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Expand Up @@ -24,7 +24,7 @@

using UnityEngine;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
[CreateAssetMenu(menuName = "VARP/OscSettings")]
public class OscSettings : ScriptableObject
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2 changes: 1 addition & 1 deletion Src/OscTrigger.cs
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Expand Up @@ -29,7 +29,7 @@
using UnityEngine;
using UnityEngine.UI;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
/// <summary>
/// Oscilloscope's trigger.
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2 changes: 1 addition & 1 deletion Src/OscUtils.cs
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Expand Up @@ -26,7 +26,7 @@
using System.Collections.Generic;
using UnityEngine;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
public static class OscUtils
{
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2 changes: 1 addition & 1 deletion Src/Oscilloscope.cs
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Expand Up @@ -30,7 +30,7 @@
using UnityEngine.UI;
using UnityEngine;

namespace VARP.OSC
namespace Plugins.VARP.OSC
{
/// <summary>
/// Two inputs oscilloscope
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