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hww/README.md

Hi there ๐Ÿ‘‹

I am an experienced software and hardware designer in the Moscow area, and have worked in the game industry for the last 20 years.

BIO

At the beginning of my career, I worked as a design engineer in the design and production of personal computers. Then I worked in the field of hardware and software design for sound synthesis. After one of my projects for the N64 game console, my career began to develop in the field of creating games and accessories for game consoles. Then I had a brief but successful experience in creating LMS for driving safety training. And later I designed software and hardware for redemption game machines.

NOW

As a result of this career path I am free to design both hardware and software products.

  • ๐Ÿ”ญ Iโ€™m currently working on Open GOAL Type System and LISP compiler with it.
  • ๐ŸŒฑ Iโ€™m currently learning Common LISP and LISP compiler infrastructure
  • ๐Ÿ“ซ How to reach me: linkedin valeriyap portfolio

Among programming languages, I especially like C, C++, and Common LISP. I try to use LISP wherever possible, even if it is a microcontroller ๐Ÿ˜„ I have my own workshop with turning, milling and other equipment, and in my spare time I do creative work.

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  1. open-goal-type-system-cl open-goal-type-system-cl Public

    Open GOAL type system implemented with CL

    Common Lisp 1

  2. open-goal-type-system-for-racket open-goal-type-system-for-racket Public

    The open GOAL type system for Racket

    Racket

  3. PicoScheme-ESP32 PicoScheme-ESP32 Public

    Forked from arichel/PicoScheme

    Tiny scheme implementation written in c++17

    C++ 2

  4. koch_fractals koch_fractals Public

    Koch Fractals Demo for Unity

    C# 34 2

  5. noise_flow_field noise_flow_field Public

    Audio visualizer, demo project for Unity. Noise based flowfield.

    C# 12 4

  6. varp_oscilloscope varp_oscilloscope Public

    Test tool for Unity that allows observation of varying values, as a two-dimensional plot

    C# 21 5