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gefei committed Jan 29, 2024
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78 changes: 41 additions & 37 deletions index.xml
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<description>Recent content on IMI Showtime</description>
<generator>Hugo -- gohugo.io</generator>
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<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/challenges/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/challenges/</guid>
<description>UI In the initial stages of development, one key challenge our team faced was designing a user interface (UI) that effectively accommodates the input of constraints and preferences from teachers. Creating a user-friendly and simple UI for teachers to specify their requirements posed a significant hurdle, as it required striking a balance between complexity and user-friendliness. We undertook extensive brainstorming sessions ensuring that it could efficiently capture the nuanced constraints and preferences without overwhelming the teacher.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ss23/master/m2-mentist/challenges/</link>
Expand Down Expand Up @@ -70,7 +61,7 @@ MQTT Communication takes place via MQTT, an open network protocol for machine-to
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/features/</guid>
<description> Automated planning for semester type &amp;amp; course of study Solve schedule individual course of study with selected semester type. Solve schedule for all courses of study with selected semester type. → Reduce the time of manual planning Admin/Teacher role Separate role as in real scenario, each role has its own permission to use certain features of the app Features for teacher Teachers can log in and have an overview of their modules and schedule Can select their time availabilities, and other preferences Can select their committee activities and mandatory events Can edit module configurations, such as adding groups and specifying preferred rooms Features for admin Admins can create schedules in one click Can see schedule of a course of study or per semester Other features for both roles English and German language settings Available rooms information of the FB </description>
<description>Efficient automated semester planning With just a few clicks, faculty staff can effortlessly generate a complete schedule for each course of study throughout the entire semester. Taking into account factors from module duration and rhythm to teacher&amp;rsquo;s mandatory events, availability, and preferences, LEP utilizes Timefold AI to makes sure everything fits together well, making planning simple and hassle-free. Role-Based UI for seamless collaboration Say goodbye to mailing back and forth spreadsheets!</description>
</item>

<item>
Expand Down Expand Up @@ -550,15 +541,6 @@ Unity The main part for our project is the visualization app which we build via
Our brainstorming process As interesting as all of those ideas would have been, the spark has not yet jumped. We had to do another round and really ask ourselves – and our supervisor Barne – what it really is that we want to achieve.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/future/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/future/</guid>
<description> Future Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. </description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ss23/master/m2-mentist/future/</link>
Expand Down Expand Up @@ -587,15 +569,6 @@ Personalized needs with various trackers Different trackers will be developed fo
<description> Process Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. </description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/process/</guid>
<description>Research In the project&amp;rsquo;s initial phase, we conducted thorough research to establish a robust foundation for our web application. This involved exploring diverse technology stacks, evaluating programming languages, databases, and frameworks. We studied similar applications for inspiration and best practices. The implementation of timetable and schedule-solving algorithms was a key focus, with a careful assessment of existing solutions. We directly engaged with the planning team, gaining insights into manual planning methods and specific requirements.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m4-gamingforthefuture/process/</link>
Expand Down Expand Up @@ -759,15 +732,6 @@ Mattermost Development HoloLens To develop the AR/XR App that is running on the
Programming Language: C# Raspberry The Raspberry Pi runs the Debian Raspberry Distribution and is the communication middleware. It serves as the MQTT broker and the Wi-Fi hotspot that the Arduino and HoloLens connect too.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/techstack/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/techstack/</guid>
<description>App Development: Frontend: ReactJS &amp;amp; TypeScript: Our core frontend framework, enabling us to build a dynamic, interactive user interface with type-checking for a reliable and scalable application. React-Bootstrap: Implemented for a uniform look across the web app, ensuring a good user experience with pre-built design patterns and components. CSS Modules: Employed to locally scope CSS by automatically creating a unique class name for each style, ensuring that our styles are consistent and do not conflict with those in other parts of the application.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m4-gamingforthefuture/techstack/</link>
Expand Down Expand Up @@ -1082,6 +1046,15 @@ Recherche Wir hatten uns bereits früh darauf geeinigt, dass das Spiel auf Smart
<description>Collecting ideas At the beginning of our project, we had a clear goal in mind: to create a game using the Meta Quest 3 headsets provided by HTW, with a focus on multiplayer elements and mixed reality features. To get our project off the ground, we started with some hands-on exploration. We tested various games that were compatible with the Quest 3, and we even took a trip to Cosmic.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/process/</guid>
<description>Research In the project&amp;rsquo;s initial phase, we conducted thorough research to establish a robust foundation for our web application. This involved exploring diverse technology stacks, evaluating programming languages, databases, and frameworks. We studied similar applications for inspiration and best practices. The implementation of timetable and schedule-solving algorithms was a key focus, with a careful assessment of existing solutions. We directly engaged with the planning team, gaining insights into manual planning methods and specific requirements.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ss21/bachelor/b1-strollr-project/process/</link>
Expand Down Expand Up @@ -1448,6 +1421,15 @@ Adopting agile methodologies, we embraced a collaborative and iterative approach
<description> </description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/challenges/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/challenges/</guid>
<description>UX-UI Design In the initial stages of development, one key challenge our team faced was designing a user interface (UI) that effectively accommodates the input of constraints and preferences from teachers. None of us is a professional UX-UI designer, therefore, creating an appealing and simple UI for admin or teachers to specify their requirements posed a significant hurdle, as it required striking a balance between complexity and user-friendliness. We undertook several brainstorming sessions ensuring that the UI could be used efficiently without overwhelming the user.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ss22/master/m5-adipositas-prevention/challenges/</link>
Expand Down Expand Up @@ -2257,6 +2239,18 @@ Bobol&amp;#39;s Story To make the game more engaging, we introduced falling obje
<description>Whatever you need, whenever you need it We made a huge progress in defining our final product vision when we asked ourselves what the specific use cases for our product were. We wanted to provide a tool that gives you the freedom to do what you need to do at the specific moment to make your group-project work, but that doesn&amp;rsquo;t overwhelm you with fancy features that you most likely won&amp;rsquo;t make any use of.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/techstack/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/techstack/</guid>
<description>App Development Java &amp;amp; Spring Boot The backbone of our back-end, chosen for its powerful suite of features that simplify the development of stand-alone applications with minimal configuration.
MongoDB Our NoSQL database of choice, allowing for flexible data schema and efficient, scalable storage of application data.
TimeFold AI Integrated as the core engine for intelligent and automated scheduling, ensuring optimal allocation of resources and efficient timetabling.
ReactJS &amp;amp; TypeScript Our core frontend framework, enabling us to build a dynamic, interactive user interface with type-checking for a reliable and scalable application.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ss22/master/m5-adipositas-prevention/tech-stack/</link>
Expand Down Expand Up @@ -2328,6 +2322,16 @@ Frontend Vue.js To build the web user interface, we felt that Vue.js was suited
Step 2 He starts looking in the Result Map, but isn‘t satisfied with the results there so he thinks painting the lion would help. Sam goes to the Painting-Tool and starts drawing the lion. After he is done, he notes that the drawing didn‘t help him, so he hits UNDO.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/future/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/future/</guid>
<description>Consideration of further Rhythm Types In our current version, we&amp;rsquo;ve handled regulations dealing with the most common rhythms, ensuring LEP factors in weekly and biweekly module planning for time collisions as well as special constraints.
We understand that exceptions, demand more consideration and code restructuring in future to enhance adaptability. Especially one-time events like introductions at the start of semester have to be handled differently as well as unique faculty-specific rhythms like 3x6, where the module starts slightly delayed in the semester, initially five times every two weeks and then ends on a single day during the penultimate month of the semester.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m4-gamingforthefuture/future/</link>
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Expand Up @@ -249,16 +249,16 @@ <h3>Somethin.AR</h3>
<div>
<span class="type">M3 Master</span>
<a href="/tryout/ws23/master/m3-lep/">
<h3>LehrEinsatzPlanung</h3>
<h3>LEP</h3>
</a>
<p>AI-powered timetable solver</p>
<p>LehrEinsatzPlanung - The AI-powered academic schedule planning tool</p>
<a href="/tryout/ws23/master/m3-lep/">-> Details</a>
</div>




<img src="/tryout/ws23/master/m3-lep/LEP.png" alt="LehrEinsatzPlanung">
<img src="/tryout/ws23/master/m3-lep/LEP.png" alt="LEP">
</section>
<hr class="alternate">

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16 changes: 8 additions & 8 deletions sitemap.xml
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Expand Up @@ -268,16 +268,16 @@ <h3>Somethin.AR</h3>
<div>
<span class="type">M3 Master</span>
<a href="/tryout/ws23/master/m3-lep/">
<h3>LehrEinsatzPlanung</h3>
<h3>LEP</h3>
</a>
<p>AI-powered timetable solver</p>
<p>LehrEinsatzPlanung - The AI-powered academic schedule planning tool</p>
<a href="/tryout/ws23/master/m3-lep/">-> Details</a>
</div>




<img src="/tryout/ws23/master/m3-lep/LEP.png" alt="LehrEinsatzPlanung">
<img src="/tryout/ws23/master/m3-lep/LEP.png" alt="LEP">
</section>
<hr class="alternate">

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<ul>
<li class="active"><a href="/tryout/ws23/master/">Overview</a></li>

<li ><a href="/tryout/ws23/master/m3-lep/">LehrEinsatzPlanung</a></li>
<li ><a href="/tryout/ws23/master/m3-lep/">LEP</a></li>

<li ><a href="/tryout/ws23/master/m4-gamingforthefuture/">M4 Aquasolace - Gaming for Future: A video game about water scarcity in Brandenburg (M4 Gaming for Future: Ein Videospiel über Wasserknappheit in Brandenburg)</a></li>

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