Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
  • Loading branch information
gefei committed Jan 29, 2024
1 parent 3667d08 commit 8ee8584
Show file tree
Hide file tree
Showing 31 changed files with 598 additions and 117 deletions.
101 changes: 55 additions & 46 deletions index.xml
Original file line number Diff line number Diff line change
Expand Up @@ -587,15 +587,6 @@ Personalized needs with various trackers Different trackers will be developed fo
<description> Process Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. </description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/process/</guid>
<description>Developing a Concept At the beginning of our project, we had a simple goal in mind: to create a game using the Meta Quest 3 headsets provided by HTW, with a focus on multiplayer elements and mixed reality features. To get our project off the ground, we started with some hands-on exploration. We tested various games that were compatible with the Quest 3, and we even took a trip to Cosmic.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m3-lep/process/</link>
Expand Down Expand Up @@ -913,6 +904,15 @@ Development TypeScript was used as the programming language, executed on Node.js
Zoom for our monday meetings Teams for our hybrid thursday meetings WhatsApp for quick questions and coordination Slack for sharing resources and keeping in touch with Diva-E Trello for keeping track of our backlog and our progress on the tickets we wrote Trello Microsoft Teams Zoom Slack WhatsApp Design Miro</description>
</item>

<item>
<title>Terminology</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/terminology/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/terminology/</guid>
<description>Terminology Even though we&amp;rsquo;ve spent a lot of time working with extended reality, we sometimes find ourselves questioning the precise terms used in this field. So, we thought it couldn&amp;rsquo;t be different for you and decided to create a brief guide to some of the most frequently used terms in the world of XR: Virtual Reality (VR) Virtual Reality is a fully immersive digital environment where the user is completely surrounded by a computer-generated world.</description>
</item>

<item>
<title>The Team</title>
<link>https://htw-imi-showtime.github.io/tryout/ss23/bachelor/b2-i-cant-c-sharp/team/</link>
Expand Down Expand Up @@ -1054,15 +1054,6 @@ Dashboard The dashboard is the heart of the App, providing organized shortcuts t
<description>Future Our project is very open and creates a basis for extended reality. You can consider incorporating new interactions, such as switches or touch panels, or changing the platform and running the project on a tablet or VR glasses. New use cases can also be devised and tested. This project could be used very well in industry for maintenance work on machines and establish communication from the machine to the goggles.</description>
</item>

<item>
<title>Gameplay</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/gameplay/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/gameplay/</guid>
<description>Put your headset on and enter another world Pop on the Meta Quest headset and jump into a different world that&amp;rsquo;s full of fun and surprises. You&amp;rsquo;ll find yourself surronded by a virtual forest where you can explore, discover, and just have a good time with your friends. It&amp;rsquo;s not just about playing; it&amp;rsquo;s about stepping into a whole new place that feels as real as it is imaginative. Defend your space against little creatures Get ready to guard your territory!</description>
</item>

<item>
<title>Ideenfindung</title>
<link>https://htw-imi-showtime.github.io/tryout/ss20/bachelor/b1-hexarcade/idea-finding/</link>
Expand All @@ -1082,6 +1073,15 @@ Recherche Wir hatten uns bereits früh darauf geeinigt, dass das Spiel auf Smart
<description>Our development journey can be broken down into distinct phases, each contributing to the evolution of our vision. Let&amp;rsquo;s explore the key milestones that shaped our project from its inception to the current stage. Preparation: Setting the Foundation Before diving into the technicalities, our team initiated the project by agreeing on a concrete problem within the realm of therapy that we aimed to solve. We defined major responsibilities, sharing our preferences and experiences to foster effective collaboration.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/process/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/process/</guid>
<description>Collecting ideas At the beginning of our project, we had a clear goal in mind: to create a game using the Meta Quest 3 headsets provided by HTW, with a focus on multiplayer elements and mixed reality features. To get our project off the ground, we started with some hands-on exploration. We tested various games that were compatible with the Quest 3, and we even took a trip to Cosmic.</description>
</item>

<item>
<title>Process</title>
<link>https://htw-imi-showtime.github.io/tryout/ss21/bachelor/b1-strollr-project/process/</link>
Expand Down Expand Up @@ -1448,16 +1448,6 @@ Adopting agile methodologies, we embraced a collaborative and iterative approach
<description> </description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/challenges/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/challenges/</guid>
<description>Integrating Meta SDKs with Unity Integrating the Meta XR All-in-One SDK from Oculus presents its own set of challenges. The setup process for this package is complex and sometimes inconsistent. Developers are required to adhere to a strict implementation with limited flexibility for customization.
Additionally, the SDK tends to generate an abundance of debug messages in the console, which are often unnecessary and can obscure more critical information. Another hurdle is the SDK&amp;rsquo;s &amp;ldquo;black box&amp;rdquo; backend, which can lead to mysterious errors without a clear source or solution.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ss22/master/m5-adipositas-prevention/challenges/</link>
Expand Down Expand Up @@ -1513,6 +1503,15 @@ This had more than just one reason that all worked together to get to the final
<description>Show me your cards! The main features of our tool include creating boards with notes on which you can collect ideas, communicate with each other and find new working groups. We tried to make our tool as user-friendly as possible and reduced unnecessary things so the thought process does not get interrupted. This is why The Missing Tool is so lightweight – you don&amp;rsquo;t even need to create a user account!</description>
</item>

<item>
<title>Gameplay</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/gameplay/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/gameplay/</guid>
<description>Put your headset on and enter another world Pop on the Meta Quest headset and jump into a different world that&amp;rsquo;s full of fun and surprises. You&amp;rsquo;ll find yourself surronded by a virtual forest behind your own walls where you can explore, discover, and just have a good time with your friends. It&amp;rsquo;s not just about playing; it&amp;rsquo;s about stepping into a whole new place that feels as real as your sourroundings.</description>
</item>

<item>
<title>Plattform- und Designentscheidung</title>
<link>https://htw-imi-showtime.github.io/tryout/ss20/bachelor/b1-hexarcade/platform-and-design/</link>
Expand Down Expand Up @@ -1919,6 +1918,16 @@ So haben wir uns sehr viel mehr Distraktoren ausgedacht, als im fertigen Spiel e
Da wäre zum einen ein Free Play-Modus. Statt von uns erstellten Leveln, werden hier endlos Level mit einem zufälligen Pfad generiert.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/challenges/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/challenges/</guid>
<description>Integrating Meta SDKs with Unity Integrating the Meta XR All-in-One SDK from Oculus wasn&amp;rsquo;t as seamless as we hoped it would be. The setup process for this package was complex and sometimes inconsistent. We were required to adhere to a strict implementation with limited flexibility for customization.
Additionally, the SDK tends to generate a lot of debug messages in the console, which are often unnecessary and can hide more critical information.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ss22/master/m6-allmende-2/challenges/</link>
Expand Down Expand Up @@ -2248,15 +2257,6 @@ Bobol&amp;#39;s Story To make the game more engaging, we introduced falling obje
<description>Whatever you need, whenever you need it We made a huge progress in defining our final product vision when we asked ourselves what the specific use cases for our product were. We wanted to provide a tool that gives you the freedom to do what you need to do at the specific moment to make your group-project work, but that doesn&amp;rsquo;t overwhelm you with fancy features that you most likely won&amp;rsquo;t make any use of.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/tech-stack/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/tech-stack/</guid>
<description>Game Engine Unity Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project. Networking Photon Fusion 2 We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking. XR Interactions Meta XR All-in-One SDK The Meta XR All-in-One SDK was instrumental in implementing immersive XR interactions in our game. Concept &amp;amp; Design Figma Figma was our go-to tool for designing UI elements, thanks to its user-friendly interface and versatility.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ss22/master/m5-adipositas-prevention/tech-stack/</link>
Expand Down Expand Up @@ -2328,15 +2328,6 @@ Frontend Vue.js To build the web user interface, we felt that Vue.js was suited
Step 2 He starts looking in the Result Map, but isn‘t satisfied with the results there so he thinks painting the lion would help. Sam goes to the Painting-Tool and starts drawing the lion. After he is done, he notes that the drawing didn‘t help him, so he hits UNDO.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/future/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/future/</guid>
<description>Further Potential of our Game During the initial stages of our game development, we brainstormed numerous ideas that, due to time constraints, couldn&amp;rsquo;t be realized in the current version. This section highlights some of these concepts to showcase the underlying potential and future directions our game could take. Collecting upgrades and special skills One idea we have is to introduce a system where players can collect upgrades and special skills throughout the game.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m4-gamingforthefuture/future/</link>
Expand Down Expand Up @@ -2441,6 +2432,15 @@ In the beginning, everyone shared their preferences on what they would like to c
<description> The team We are a young team of three people who worked on the whole creation of the project: Kjell Liebher Minh Vo Mirijam Trippel </description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/tech-stack/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/tech-stack/</guid>
<description>VR Headsets Oculus We used the Meta Quest 3 VR headsets and the Oculus software with Unity for running and testing our application. Game Engine Unity Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project. Networking Photon Fusion 2 We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking. XR Interactions Meta XR All-in-One SDK The Meta XR All-in-One SDK was our key asset for implementing immersive XR interactions in our game.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ss20/bachelor/b5-the-missing-tool-projekt/tech-stack/</link>
Expand Down Expand Up @@ -2524,6 +2524,15 @@ Car Model 2:
Old Car - VAZ 2107 by Arkady Gribachev</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/future/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/master/m1-somethinar/future/</guid>
<description>Further Potential of our Game During the initial stages of our game development, we brainstormed numerous ideas that, due to the fact that we spent a lot of time working on the colocation, couldn&amp;rsquo;t be realized in the current version. This section highlights some of these concepts to showcase the underlying potential and future directions our game could take. Collecting upgrades and special skills One idea we have is to introduce a system where players can collect upgrades and special skills throughout the game.</description>
</item>

<item>
<title>Future</title>
<link>https://htw-imi-showtime.github.io/tryout/ss22/master/m6-allmende-2/future/</link>
Expand Down
2 changes: 1 addition & 1 deletion projects/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -233,7 +233,7 @@ <h3>Master Project Template</h3>
<a href="/tryout/ws23/master/m1-somethinar/">
<h3>Somethin.AR</h3>
</a>
<p>Somethin.AR is a immersive multiplayer Mixed-Reality Game where you and your friends can team up in real-time to capture small invading creatures while the game seamlessly blends your surroundings with an extended virtual world, transforming your room into an exciting new environment.</p>
<p>Somethin.AR is an immersive Multiplayer Mixed-Reality Game where you and your friends can team up in real-time to capture small invading creatures while the game seamlessly blends your surroundings with an extended virtual world, transforming your room into an exciting new environment.</p>
<a href="/tryout/ws23/master/m1-somethinar/">-> Details</a>
</div>

Expand Down
Loading

0 comments on commit 8ee8584

Please sign in to comment.