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* Add files via upload * Fix Metadata --------- Co-authored-by: Gus Ruben <[email protected]>
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/* | ||
@title: Travelling Courier | ||
@author: Lukáš Nagy | ||
@tags: ['adventure'] | ||
@addedOn: 2024-11-23 | ||
*/ | ||
|
||
const player = "p"; | ||
const parcel = "x"; | ||
const exit = "e"; | ||
const obstacle_v = "v"; | ||
const obstacle_h = "h"; | ||
|
||
setLegend( | ||
[player, bitmap` | ||
................ | ||
................ | ||
....00000000.... | ||
...0222222220... | ||
..022222222220.. | ||
..022202220220.. | ||
..022202220220.. | ||
...0222222220... | ||
....00000000.... | ||
....02222220.... | ||
....02222220.... | ||
....02222220.... | ||
....02220220.... | ||
....02220220.... | ||
....02220220.... | ||
....00000000....`], | ||
[parcel, bitmap` | ||
................ | ||
................ | ||
................ | ||
.....LLLLLL..... | ||
....LLLLLLLL.... | ||
...LLLLLLLLLL... | ||
...LLLLLLLLLL... | ||
...LLLLLLLLLL... | ||
...LLLLLLLLLL... | ||
...LLLLLLLLLL... | ||
...LLLLLLLLLL... | ||
....LLLLLLLL.... | ||
.....LLLLLL..... | ||
................ | ||
................ | ||
................`], | ||
[exit, bitmap` | ||
................ | ||
................ | ||
......1111...... | ||
.....111111..... | ||
....11111111.... | ||
....11111111.... | ||
....11111111.... | ||
.....111111..... | ||
......1111...... | ||
.......11....... | ||
.......11....... | ||
......1111...... | ||
.....111111..... | ||
....11111111.... | ||
................ | ||
................`], | ||
[obstacle_v, bitmap` | ||
.....333333..... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
....33333333.... | ||
.....333333.....`], | ||
[obstacle_h, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
.33333333333333. | ||
3333333333333333 | ||
3333333333333333 | ||
3333333333333333 | ||
3333333333333333 | ||
3333333333333333 | ||
3333333333333333 | ||
.33333333333333. | ||
................ | ||
................ | ||
................ | ||
................`] | ||
); | ||
|
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setSolids([player, obstacle_v, obstacle_h]); | ||
|
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let level = 0; | ||
const levels = [ | ||
map` | ||
p......x | ||
hh.v.vhh | ||
xv.v.v.e | ||
...v..x.`, map` | ||
pvxv.vhh | ||
.v.v.v.x | ||
...v.v.. | ||
.....vh. | ||
.e.x....`, map` | ||
x..p.... | ||
hhvevhh. | ||
.xhhhxv. | ||
.hvxv.v. | ||
........`, map` | ||
p...x... | ||
.vh.hhv. | ||
.v...xv. | ||
.v.hhhh. | ||
xv.xve.x`, map` | ||
xvx..veh | ||
.vhh.v.x | ||
.v..xv.. | ||
.v.hhvh. | ||
....p...`, map` | ||
xve.....x....... | ||
.v..hhhhhhhhhhh. | ||
.v..vxv......... | ||
.v.hv.v.vhhhv.v. | ||
.v.xv.v.v...v.v. | ||
.vhhh.v.v.v.v.v. | ||
.vp.....vxv.x.v. | ||
.hhhhhhhhhhhhhh. | ||
...............x`, map` | ||
...v..hh | ||
.vxv.xvx | ||
.hhv.hh. | ||
..pv.vx. | ||
e..x....`, map` | ||
p......x | ||
xv.vhhv. | ||
vh.vx.v. | ||
...vh.v. | ||
xvxve...`, map` | ||
........ve | ||
.hhhhhv.v. | ||
...xvxv..x | ||
.hhhv.vhhh | ||
....v...vx | ||
p.v...v...`, map` | ||
..v............. | ||
.pv..v...vhhhhh. | ||
.hv..v.v.vxv.... | ||
.....vxv.v.v..v. | ||
hhhhhvhhhv....v. | ||
..vx..vevhhhhhh. | ||
.xvhh.v.v...xv.. | ||
.hv...v...hhhvx. | ||
..v.v.vhh....v.. | ||
h...v...........`, map` | ||
....... | ||
....... | ||
...p... | ||
....... | ||
.......` | ||
]; | ||
|
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const walk = tune` | ||
40.16064257028113: F4^40.16064257028113, | ||
1244.9799196787149`; | ||
|
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setMap(levels[level]); | ||
|
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onInput("w", () => { | ||
getFirst(player).y -= 1; | ||
playTune(walk); | ||
}); | ||
onInput("a", () => { | ||
getFirst(player).x -= 1; | ||
playTune(walk); | ||
}); | ||
onInput("s", () => { | ||
getFirst(player).y += 1; | ||
playTune(walk); | ||
}); | ||
onInput("d", () => { | ||
getFirst(player).x += 1; | ||
playTune(walk); | ||
}); | ||
|
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afterInput(() => { | ||
const playerPos = getFirst(player); | ||
const parcels = getAll(parcel); | ||
const exits = getAll(exit); | ||
|
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const collectedParcel = tune` | ||
52.17391304347826: G4^52.17391304347826 + A4^52.17391304347826, | ||
52.17391304347826: A4^52.17391304347826 + B4^52.17391304347826, | ||
52.17391304347826: B4^52.17391304347826 + C5^52.17391304347826, | ||
52.17391304347826: C5^52.17391304347826 + D5^52.17391304347826, | ||
52.17391304347826: D5^52.17391304347826 + E5^52.17391304347826, | ||
52.17391304347826: F5^52.17391304347826 + E5^52.17391304347826, | ||
52.17391304347826: F5^52.17391304347826 + G5^52.17391304347826, | ||
52.17391304347826: G5^52.17391304347826 + A5^52.17391304347826, | ||
52.17391304347826: A5^52.17391304347826 + B5^52.17391304347826, | ||
52.17391304347826: B5^52.17391304347826, | ||
1147.8260869565217`; | ||
const levelCompletion = tune` | ||
60.483870967741936: E4^60.483870967741936, | ||
60.483870967741936: F4^60.483870967741936, | ||
60.483870967741936: F4^60.483870967741936 + G4^60.483870967741936, | ||
60.483870967741936: G4^60.483870967741936, | ||
60.483870967741936: A4^60.483870967741936, | ||
60.483870967741936: B4^60.483870967741936, | ||
60.483870967741936: C5^60.483870967741936, | ||
60.483870967741936: D5^60.483870967741936, | ||
60.483870967741936: E5^60.483870967741936, | ||
60.483870967741936: F5^60.483870967741936, | ||
60.483870967741936: F5^60.483870967741936, | ||
60.483870967741936: G5^60.483870967741936, | ||
60.483870967741936: G5^60.483870967741936, | ||
60.483870967741936: A5^60.483870967741936 + G5^60.483870967741936, | ||
60.483870967741936: B5^60.483870967741936 + A5^60.483870967741936, | ||
1028.225806451613`; | ||
const win = tune` | ||
198.67549668874173: G4^198.67549668874173 + A4^198.67549668874173, | ||
198.67549668874173: A4^198.67549668874173 + B4^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173 + C5^198.67549668874173, | ||
198.67549668874173: C5^198.67549668874173 + D5^198.67549668874173, | ||
198.67549668874173: D5^198.67549668874173, | ||
198.67549668874173: D5^198.67549668874173 + E5^198.67549668874173, | ||
198.67549668874173: E5^198.67549668874173, | ||
198.67549668874173: E5^198.67549668874173, | ||
198.67549668874173: E5^198.67549668874173, | ||
198.67549668874173: E5^198.67549668874173 + D5^198.67549668874173, | ||
198.67549668874173: D5^198.67549668874173 + C5^198.67549668874173, | ||
198.67549668874173: C5^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173 + C5^198.67549668874173, | ||
198.67549668874173: C5^198.67549668874173 + D5^198.67549668874173, | ||
198.67549668874173: D5^198.67549668874173 + E5^198.67549668874173, | ||
198.67549668874173: E5^198.67549668874173, | ||
198.67549668874173: E5^198.67549668874173 + D5^198.67549668874173, | ||
198.67549668874173: D5^198.67549668874173, | ||
198.67549668874173: D5^198.67549668874173 + C5^198.67549668874173, | ||
198.67549668874173: C5^198.67549668874173 + B4^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173, | ||
198.67549668874173: A4^198.67549668874173, | ||
198.67549668874173: A4^198.67549668874173, | ||
198.67549668874173: G4^198.67549668874173, | ||
198.67549668874173: G4^198.67549668874173, | ||
198.67549668874173: G4^198.67549668874173, | ||
198.67549668874173: G4^198.67549668874173 + A4^198.67549668874173, | ||
198.67549668874173: A4^198.67549668874173 + B4^198.67549668874173, | ||
198.67549668874173: B4^198.67549668874173 + C5^198.67549668874173`; | ||
|
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if (level < levels.length - 1) { | ||
clearText(); | ||
} | ||
|
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parcels.forEach((p) => { | ||
if (p.x === playerPos.x && p.y === playerPos.y) { | ||
clearTile(p.x, p.y); | ||
addSprite(p.x, p.y, player); | ||
playTune(collectedParcel) | ||
} | ||
}); | ||
|
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if (exits.some((e) => e.x === playerPos.x && e.y === playerPos.y)) { | ||
if (parcels.length === 0) { | ||
level += 1; | ||
|
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if (level < levels.length - 1) { | ||
setMap(levels[level]); | ||
addText("Level Complete!", { x: 4, y: 4, color: color`L` }); | ||
playTune(levelCompletion) | ||
} else { | ||
setMap(levels[level]); | ||
addText("You Win!", { x: 4, y: 4, color: color`L` }); | ||
playTune(win, 2) | ||
} | ||
} else { | ||
addText("Collect parcels!", { x: 4, y: 4, color: color`L` }); | ||
} | ||
} | ||
}); |