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[Sprig App] Crystal Caper: The Jewel Thieves (#2626)
* Sprig App - Crystal Caper: The Jewel Thieves * Add Metadata --------- Co-authored-by: Gus Ruben <[email protected]>
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/* | ||
@title: Crystal Caper: The Jewel Thieves | ||
@author: Jaisinh | ||
@tags: [] | ||
@addedOn: 2024-11-21 | ||
*/ | ||
const player = "p"; | ||
const Bot = "b"; | ||
const Emerald = "e"; | ||
const obstacles1 = "o"; | ||
const background = "g"; | ||
const bullet = "l"; | ||
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setLegend( | ||
[player, bitmap` | ||
................ | ||
................ | ||
...........000.. | ||
...........000.. | ||
...........000.. | ||
...000.....6L6.. | ||
...000.....0L0.. | ||
...000CCCC.0L0.. | ||
...00CCCCCC000.. | ||
..0LLCCCCCCLLL.. | ||
.0330CCCCCC0330. | ||
.0330CCCCCC0330. | ||
.0330CCCCCC0330. | ||
..0000CCCC0000.. | ||
................ | ||
................`], | ||
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[Bot, bitmap` | ||
................ | ||
................ | ||
...........000.. | ||
...........000.. | ||
...........000.. | ||
...000.....2L2.. | ||
...000.....0L0.. | ||
...0002222.0L0.. | ||
...00222222000.. | ||
..0LL222222LLL.. | ||
.00002222220000. | ||
.00002222220000. | ||
.00002222220000. | ||
..000022220000.. | ||
................ | ||
................`], | ||
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[Emerald, bitmap` | ||
2222222222222222 | ||
2222222222222222 | ||
2222244442222222 | ||
222242DD44222222 | ||
22242DDDD4422222 | ||
22244DDDD4422222 | ||
22244DDDD4422222 | ||
22244DDDD4422222 | ||
22244DDDD4422222 | ||
22244DDDD4422222 | ||
22244DDDD4422222 | ||
222244DD44222222 | ||
2222244442222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222`], | ||
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[obstacles1, bitmap` | ||
0000000000000000 | ||
0LL1111111111LL0 | ||
0L11LLLLLLLL11L0 | ||
011LLLLLLLLLL110 | ||
01LLLLLLLLLLLL10 | ||
01LLLLLLLLLLLL10 | ||
01LLLLLLLLLLLL10 | ||
01LLLLLLLLLLLL10 | ||
01LLLLLLLLLLLL10 | ||
01LLLLLLLLLLLL10 | ||
01LLLLLLLLLLLL10 | ||
011LLLLLLLLLL110 | ||
0L11LLLLLLLL11L0 | ||
0LL1111111111LL0 | ||
0000000000000000`], | ||
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[background, bitmap` | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222 | ||
2222222222222222`], | ||
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[bullet, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
.......L0....... | ||
......LL00...... | ||
......L200...... | ||
......0000...... | ||
......0000...... | ||
......0000...... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
); | ||
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setSolids([obstacles1]); | ||
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let level = 0; | ||
const levels = [ | ||
map` | ||
eggggbggggggoggg | ||
gggggoggeoggoggg | ||
oooogoooooggooog | ||
oggggggggggggggg | ||
oegoggggggggoooo | ||
oobogooogoogoggo | ||
oggogoggbeogogeo | ||
oggogoegggogogoo | ||
ogoogoogoooggggb | ||
gggggggggggggggg | ||
bgggggoooogooogg | ||
oooggggggbggeogg | ||
gggggoooggooooge | ||
pggogggggggggggg` | ||
]; | ||
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setMap(levels[level]); | ||
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let emeraldCount = 0; | ||
const totalEmeralds = 8; | ||
let gameEnded = false; | ||
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setPushables({ | ||
[player]: [] | ||
}); | ||
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onInput("w", () => movePlayer(0, -1)); | ||
onInput("s", () => movePlayer(0, 1)); | ||
onInput("a", () => movePlayer(-1, 0)); | ||
onInput("d", () => movePlayer(1, 0)); | ||
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function movePlayer(dx, dy) { | ||
if (gameEnded) return; | ||
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const player = getFirst("p"); | ||
const newX = player.x + dx; | ||
const newY = player.y + dy; | ||
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if (!getTile(newX, newY).some(t => t.type === obstacles1)) { | ||
player.x = newX; | ||
player.y = newY; | ||
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collectEmerald(newX, newY); | ||
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checkPlayerBotCollision(newX, newY); | ||
} | ||
} | ||
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function collectEmerald(playerX, playerY) { | ||
const adjacentPositions = [ | ||
{ x: playerX, y: playerY - 1 }, | ||
{ x: playerX, y: playerY + 1 }, | ||
{ x: playerX - 1, y: playerY }, | ||
{ x: playerX + 1, y: playerY } | ||
]; | ||
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adjacentPositions.forEach(pos => { | ||
const emerald = getTile(pos.x, pos.y).find(t => t.type === Emerald); | ||
if (emerald) { | ||
emeraldCount += 1; | ||
clearTile(pos.x, pos.y); | ||
updateEmeraldCount(); | ||
checkWinCondition(); | ||
} | ||
}); | ||
} | ||
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function moveBot(bot) { | ||
if (gameEnded) return; | ||
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const directions = [ | ||
{ x: 0, y: -1 }, | ||
{ x: 0, y: 1 }, | ||
{ x: -1, y: 0 }, | ||
{ x: 1, y: 0 } | ||
]; | ||
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const randomDirection = directions[Math.floor(Math.random() * directions.length)]; | ||
const newX = bot.x + randomDirection.x; | ||
const newY = bot.y + randomDirection.y; | ||
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if (!getTile(newX, newY).some(t => t.type === obstacles1)) { | ||
bot.x = newX; | ||
bot.y = newY; | ||
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checkBotCollision(bot.x, bot.y); | ||
} | ||
} | ||
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function checkPlayerBotCollision(playerX, playerY) { | ||
const bots = getAll(Bot); | ||
bots.forEach(bot => { | ||
if (bot.x === playerX && bot.y === playerY) { | ||
gameOver(); | ||
} | ||
}); | ||
} | ||
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function checkBotCollision(botX, botY) { | ||
const player = getFirst("p"); | ||
if (player.x === botX && player.y === botY) { | ||
gameOver(); | ||
} | ||
} | ||
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function checkWinCondition() { | ||
if (emeraldCount >= totalEmeralds) { | ||
gameWin(); | ||
} | ||
} | ||
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function gameOver() { | ||
gameEnded = true; | ||
clearText(); | ||
addText("Game Over", { x: 6, y: 6, color: color`3`, fontSize: 20 }); | ||
} | ||
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function gameWin() { | ||
gameEnded = true; | ||
clearText(); | ||
addText("You Win!", { x: 5, y: 6, color: color`3`, }); | ||
} | ||
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function updateEmeraldCount() { | ||
clearText(); | ||
addText(`Emeralds: ${emeraldCount}`, { x: 5, y: 0, color: color`4`,}); | ||
} | ||
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setInterval(() => { | ||
const bots = getAll(Bot); | ||
bots.forEach(bot => moveBot(bot)); | ||
}, 500); |