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[4.2] GLTF: Preserve node visibility on import #98878

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Backport of PR #98874 for Godot 4.2. Due to conflicts, #98877 could not be automatically cherry-picked.

I also included the rename of ImporterMeshInstance3D *mesh_3d to importer_mesh_3d because 1) Improved readability and 2) May decrease friction in future backports to have this code similar to master.

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