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Merge pull request #99533 from crei0/look_at_modifier3d_documentation…
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Fix wording in `LookAtModifier3D` docs
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Repiteo committed Nov 22, 2024
2 parents e7b11d1 + e1fa489 commit a0211b0
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4 changes: 2 additions & 2 deletions doc/classes/LookAtModifier3D.xml
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LookAtModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
The [SkeletonModifier3D] rotates a bone to look a target.
The [LookAtModifier3D] rotates a bone to look at a target.
</brief_description>
<description>
This [SkeletonModifier3D] rotates a bone to look a target. This is helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
This [SkeletonModifier3D] rotates a bone to look at a target. This is helpful for moving a character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
When applying multiple [LookAtModifier3D]s, the [LookAtModifier3D] assigned to the parent bone must be put above the [LookAtModifier3D] assigned to the child bone in the list in order for the child bone results to be correct.
</description>
<tutorials>
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