Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

godot: Update to 3.6 #3987

Open
wants to merge 1 commit into
base: main
Choose a base branch
from
Open

godot: Update to 3.6 #3987

wants to merge 1 commit into from

Commits on Oct 4, 2024

  1. godot: Update to 3.6

    **Summary**
    
    Highlighted changes:
    - 2D physics interpolation
    - 2D hierarchical culling
    - Tighter shadow culling
    - Mesh merging
    - Discrete level of detail
    - ORM materials
    - Vertex cache optimization
    - Light probes and directional shadows performance improvements
    - View selected mesh stats
    - SceneTree dock’s filter improvements
    - Text-to-Speech support
    - In-editor documentation for Editor Settings
    - Update supported versions for Android, iOS, and macOS
    
    Full release notes available [here](https://godotengine.org/article/godot-3-6-finally-released/)
    
    Signed-off-by: Thomas Staudinger <[email protected]>
    Staudey committed Oct 4, 2024
    Configuration menu
    Copy the full SHA
    6ff9528 View commit details
    Browse the repository at this point in the history