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godot: Update to 3.6 #3987

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godot: Update to 3.6 #3987

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@Staudey Staudey commented Oct 4, 2024

Summary

Highlighted changes:

  • 2D physics interpolation
  • 2D hierarchical culling
  • Tighter shadow culling
  • Mesh merging
  • Discrete level of detail
  • ORM materials
  • Vertex cache optimization
  • Light probes and directional shadows performance improvements
  • View selected mesh stats
  • SceneTree dock’s filter improvements
  • Text-to-Speech support
  • In-editor documentation for Editor Settings
  • Update supported versions for Android, iOS, and macOS

Full release notes available here

Test Plan

Opened, edited and ran a small example project in both -classic and -mono

Checklist

  • Package was built and tested against unstable

**Summary**

Highlighted changes:
- 2D physics interpolation
- 2D hierarchical culling
- Tighter shadow culling
- Mesh merging
- Discrete level of detail
- ORM materials
- Vertex cache optimization
- Light probes and directional shadows performance improvements
- View selected mesh stats
- SceneTree dock’s filter improvements
- Text-to-Speech support
- In-editor documentation for Editor Settings
- Update supported versions for Android, iOS, and macOS

Full release notes available [here](https://godotengine.org/article/godot-3-6-finally-released/)

Signed-off-by: Thomas Staudinger <[email protected]>
@Staudey
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Staudey commented Oct 4, 2024

Note: I'll have another stab at Godot 4.x soon, but the last couple times I ran into issues

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