Releases: georgeto/g3blend
Releases · georgeto/g3blend
g3blend 0.1.2
g3blend 0.1.1
- Add static mesh import (.xcmsh)
- Make connecting bones during xact import optional
g3blend 0.1.0
UPGRADE NOTICE
Version 0.1.0 is not backwards compatible with previous versions of the addon, because the space transformation between Gothic 3 and Blender was done incorrectly before.
To migrate your animations from 0.0.6 to 0.1.0, please first export the animation to .xmot with version 0.0.6 of the addon.
Then re-import with version 0.1.0.
- Correct transform from Gothic 3 space to Blender space
- Bake space transform by default
- Make bones included in xmot export configurable
- Make target armature selectable on xmot import and export
- Fix temporary frame reset during xmot export
- Allow overriding actor name on xact import
- Properly retain constant animation pose
- Improve error handle during xmot export
- Rework UI structure
- Use hand-crafted io instead of kaitai struct mapping
- Use proper epsilon for connected bone detection
g3blend 0.0.6
- Armature bones are now correctly oriented and sized.
ProperArmature.mp4
g3blend 0.0.5
- Fix import and export of scale keyframes
- Improve error when importing animation without actor selected
g3blend 0.0.4
- Import and export xmot frame effects (see README for details)
- Set minimal required blender version to 3.5.0
g3blend 0.0.3
- Make display of bone names and axes optional
- Properly handle pose matrix on xmot import and export
- Set scene frame range on xmot import
g3blend 0.0.2
Fixed two issues that resulted in incorrect animation export:
- Filter out helper nodes during armature import
- Consider pose transformation during xmot import and export
g3blend 0.0.1
Initial beta release.