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Removed unneccessary lines from the Echoing Flute procedure that caus…
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…ed an infinite loop.
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gameboy9 committed Apr 18, 2017
1 parent 7bade76 commit 7c1dfe2
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Showing 7 changed files with 1 addition and 5 deletions.
Binary file modified DW3Randomizer/.vs/DW3Randomizer/v15/.suo
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4 changes: 0 additions & 4 deletions DW3Randomizer/Form1.cs
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Expand Up @@ -2612,7 +2612,6 @@ private void superRandomize()
// Echoing Flute business. 01 = Silver, 02 = Red, 04 = Yellow, 08 = Purple, 10 = Blue, 20 = Green
if (keyItems[lnJ] >= 0x77 && keyItems[lnJ] <= 0x7c)
{
bool finished = false;
byte[] echoLocations;
byte orbNumber = (byte)(Math.Pow(2, Math.Abs(0x77 - keyItems[lnJ])));

Expand Down Expand Up @@ -2667,9 +2666,6 @@ private void superRandomize()
romData[0x33c51 + echoingFluteMarker] = echoLocations[i];
echoingFluteMarker++;
}
while (!finished)
{
}
}
}

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Binary file modified DW3Randomizer/bin/Debug/DW3Randomizer.exe
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2 changes: 1 addition & 1 deletion DW3Randomizer/bin/Debug/lastFile.txt
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@@ -1,5 +1,5 @@
C:\bizhawk\dw3 test\Dragon Warrior III (U) (PRG0) [!].nes
0umGW
0um@j
Brindar
Ragnar
Adan
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Binary file modified DW3Randomizer/obj/Debug/DW3Randomizer.pdb
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