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- Flags are now set up and are placed into the new ROM filename. - Encounter rate, experience gains, and gold requirements are now similar to Dragon Warrior II Randomizer. - Dragon Warrior IV RNG is now implemented in this randomizer due to broken RNG in the vanilla game. (This was previously broken in previous DW3R implementations) - The loading of the items menu is now quicker. (Implementation credit: Vaxherd) - Speedy text is now implemented. (i.e. one line / frame instead of one character / frame. Implementation credit: Vaxherd) - Item effects can no longer be randomized due to the implementation breaking the Sphere Of Light with known fix possible. This may change in the future. (Bug finding credit: Deranged_squirrel_fighter) - Randomizing equipment strengths and who can equip an item are now split options. - Fight spells are now learned from "top to bottom" instead of being randomly placed, possibly screwing up the spell system early in the game. (Bug finding credit: Deranged_squirrel_fighter) - The Yellow Orb couldn't be found in searchable spots. (FIXED) - Removed key items from the first pass of treasure placement and leaving that until the end. (Same as DW4R) - The Echoing Flute should now work successfully. (Implementation credit: Vaxherd) - Stores should now show only weapons in weapon stores and only items in item stores. (Due to randomly deciding who can equip an item) - Stores no longer have a variable number of items held in them. (i.e. if a store had five items in the vanilla version, it has five items in the randomized version, which is the same as DW4R)
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