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- Flags are now set up and are placed into the new ROM filename.
- Encounter rate, experience gains, and gold requirements are now similar to Dragon Warrior II Randomizer.
- Dragon Warrior IV RNG is now implemented in this randomizer due to broken RNG in the vanilla game. (This was previously broken in previous DW3R implementations)
- The loading of the items menu is now quicker.  (Implementation credit:  Vaxherd)
- Speedy text is now implemented.  (i.e. one line / frame instead of one character / frame.  Implementation credit:  Vaxherd)
- Item effects can no longer be randomized due to the implementation breaking the Sphere Of Light with known fix possible.  This may change in the future.  (Bug finding credit:  Deranged_squirrel_fighter)
- Randomizing equipment strengths and who can equip an item are now split options.
- Fight spells are now learned from "top to bottom" instead of being randomly placed, possibly screwing up the spell system early in the game.  (Bug finding credit:  Deranged_squirrel_fighter)
- The Yellow Orb couldn't be found in searchable spots.  (FIXED)
- Removed key items from the first pass of treasure placement and leaving that until the end.  (Same as DW4R)
- The Echoing Flute should now work successfully.  (Implementation credit:  Vaxherd)
- Stores should now show only weapons in weapon stores and only items in item stores.  (Due to randomly deciding who can equip an item)
- Stores no longer have a variable number of items held in them. (i.e. if a store had five items in the vanilla version, it has five items in the randomized version, which is the same as DW4R)
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gameboy9 committed Apr 16, 2017
1 parent 7025e33 commit 7bade76
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Binary file added .vs/DW3Randomizer/v15/.suo
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7 changes: 7 additions & 0 deletions .vs/VSWorkspaceState.json
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22 changes: 22 additions & 0 deletions DW3Randomizer/DW3Randomizer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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1,001 changes: 657 additions & 344 deletions DW3Randomizer/Form1.Designer.cs

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