StarryPy is Twisted-based plugin-driven Starbound server wrapper. It is currently in beta.
With the built-in plugins (which are removable):
- User management. Kicking, banning, whois, player listing. Multiple user levels.
- Message of the day
- Build protection by user level.
- Warping.
- Give item.
- Starter items for new players.
- Join/quit announcements.
- And more.
StarryPy runs on Python 2.7. It has been tested with Python 2.7.6, 2.7.5, 2.7.2, and PyPy.
Below I provide installation instructions for Linux and Windows. Please note that Windows setup is more complex and in general seems to be buggier. I develop for Linux primarily, so you may consider the windows instructions unsupported; though they did work for me in a VM.
(CentOS instructions coming in the near future.) On Debian, the installation is decidedly simple, but it will require sudo access if you do not have python 2.7 installed.
First, let's make sure that all the prerequisites are installed:
sudo apt-get install python2.7 python-dev python-pip git
After installing the prerequisites, clone the repo in the directory of your choice using git:
git clone https://github.com/CarrotsAreMediocre/StarryPy
As a reminder, though this worked for me I cannot guarantee it will fork for you. I offer no particular support for running StarryPy on windows as it has become a huge time sink that has dragged me away from development proper. If, however, you run into actual bugs with the server in Windows, please do let me know.
We'll be using ActiveState python for ease of use. This way you don't have to monkey around with your paths. Just download it from here. Make sure you grab the 32-bit 2.7 version and not the python 3 version; the server will not run on Python 3, nor will it work with the 64-bit version on Windows due to licensing requirements.
I personally recommend using git, but a zip file will suffice. Please note that if you choose not to use git (not too hard to figure out), future upgrades are far more likely to break everything.
If not using git, click the Download zip file on the right side of the page.
Move the StarryPy-master folder somewhere convenient. You can rename it to whatever you like.
For this step, you'll need to get inside the StarryPy folder in the command prompt. For Vista or greater, which hopefully you are all running, you can simply open up the folder, make sure you don't have any files selected, and then hold down shift and right click in the empty space of the folder. There will be an option to 'Open Command Window Here' or something along those lines.
If you can't find that window, run the command 'cmd'. Then, use 'cd directory_name' to get to the right place. If you go too high, use 'cd..' to go down a level.
Once you're in the StarryPy folder, run 'pypm install -r requirements.txt' to install all of the dependencies. It will give you an error about enum34; don't worry about it, we'll take care of that next.
After all the components are done installing, run 'pypm install pip'. Wait for that to finish installing, and then run 'pip install enum34'.
Finally, once that's done, we can move onto configuration.
There are two areas of configuration that we are concerned with. The first is the StarryPy configuration, and the second is Starbound configuration.
For StarryPy, you will have to create a configuration file. Copy config.json.example to config.json in the config/ folder, and edit the following variables:
- upstream_port: This is the port that Starbound will be running on. I recommend
21026
. It must match the port in your starbound.config file. - upstream_hostname: Change this if you are hosting the wrapper on a different computer than your server.
- bind_port: This should be 21025 normally; it is the port that StarryPy listens on.
- passthrough: Make sure this is false. It is an emergency off switch for StarryPy.
Finally, find starbound.config and change gameport
to be exactly the same as
upstream_port
in config.json.
After making sure the Starbound server is running, use your terminal (cmd or
powershell on windows) and cd
to the directory you installed StarryPy into.
Enter python server.py
to start the proxy.
StarryPy is nearly entirely plugin driven (our plugin manager is a plugin!), so there are quite a few built-in plugins. The truly important plugins are in the core_plugins folder. If you remove any of those, it's likely that most other plugins will break. We'll break them down by core plugin and normal plugin classes.
If you are looking for commands, they have been removed from the listing due to the constant flux and the time required for documentation. For a list of commands that you can access from your current user level, use /help. For help with a specific command, use /help command_name.
Core plugins are plugins that have no dependencies and are intended to be accessed by other plugins. If your plugin doesn't meet those criteria, it is recommended to put it in the normal plugins folder.
The player manager is perhaps the most essential plugin of them all. It keeps track of each player that logs in, tracks their position, and manages kicks/bans. It is composed of the actual database manager, using SQLAlchemy on an SQLite3 backend by default.
This is a core plugin that works in conjunction with the plugin class SimpleCommandPlugin. SimpleCommandPlugins automatically register their commands with the instantiated command plugin and when a chat packet is sent it is automatically parsed. If it matches one of these commands, it sends it off to that function for processing. If it doesn't match any of the commands, it sends it on its merry way to the actual starbound server for processing.
The admin commands plugin implements player management from in game.
This command forwards a message to all active moderators or greater. Any command
prefixed with ## will be sent to moderators+ only. Access: Everyone
This plugin simply announces whenever a player joins or quits the server.
This plugin prevents non-registered users from building or destroying anything. It is disabled by default.
This plugin displays color codes for each username depending on rank. The colors are set in config.json.
This plugin sends a Message of the Day on login.
Greets first-time players on the server. Gives them a greeting (located in
new_player_message.txt) and gives them a pack of starter items (located in
starter_items.txt). Default items are 200 coalore
and 5 alienburger
s.
This plugin protects specified planets against modification in any way. Currently if a planet is protected only registered users may modify it.
This plugin provides a method of enabling/disabling plugins. I know it's silly that it's a plugin, you don't have to tell me.
This plugin provides various methods for warping players and ships around.
Even more plugins can be found over at our plugin list.
There are several built-in plugins that you can derive inspiration from. The plugin API is decidedly simple, and simply responds to packet events. There is a convenience plugin class called SimpleCommandPlugin which responds to user commands in chat. Currently there is no easy way to modify packets, however they can be dropped or allowed to send by any plugin intercepting that packet type.
All plugins must ultimately derive from BasePlugin
. Do not override the
__init__
method unless you absolutely know that you need to. All setup functions
should be done in activate()
There will be more to come in the near future, for now please examine the base plugin classes.
Please consider letting us know of your plugin(s) so it can be listed at our plugin list. Pull requests are much appreciated! Please note that any plugins that we integrate into StarryPy proper must be licensed under an open-source license. We suggest the MIT or BSD licenses. If this isn't acceptable to you, we will only be able to provide a link.
You are likely in passthrough mode or connecting to the vanilla server. Check config.json and ensure that passthrough is false.
If you are running StarryPy on the same computer you're playing it from, it is likely it is using the gameport in starbound.config to connect to. To avoid this, use localhost:21025 in the hostname field in Starbound. Other computers will be able to connect fine.
If you're having another issue, check the Issues tab over on the side. If you find that your issue isn't there, please create a new issue with a copy of your debug.log (if applicable.)
We haven't been able to pack in everything we've wanted to in this version. We love contributions, so please feel free to write whatever plugins/improve the core however you can.
We have quite a roadmap, here are some of the highlights you can expect in the next major version, and in the development branch before that if you're feeling brave:
- Spawn networks. Free transportation between admin-designated planets, so your new players can get a leg up in the world.
- Loot rolling. So a rare item dropped and you don't think it's fair your friend got it? Soon you'll be able to get good items without ending friendships and going to prison on the inevitable murder charge.
- Lotteries. Because what is life without a little risk?
- Creature spawning. Want to spawn a couple dozen bone dragons? So do we!
- Internationalization. Translate plugins and core messages with ease to your preferred language.
- Role based access control Thought the mod/admin/owner distinction is useful, having individual roles is our plan for the future.
- Client filtering based on modded items. Though asset digests aren't supported right now, we want to do some minor filtering to keep out the riff-raff (if you as an admin want to.)
- Plugin dependency overhaul. Really only interesting to developers, but it will allow for complex dependency resolution.
There are many more planned features, minor and major. If you have a feature you'd just love to have that we haven't covered here, put in a feature request on the issues page.
We're absolutely happy to accept pull requests. There is a freenode channel called ##starbound-dev that we discuss our development on primarily.
Other than that, please report any bugs you find with the appropriate section of the debug.log file that is generated.