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base_plugin.py
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base_plugin.py
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import logging
class BasePlugin(object):
"""
Defines an interface for all plugins to inherit from. Note that the __init__
method should generally not be overrode; all setup work should be done in
activate() if possible. If you do override __init__, remember to super()!
Note that only one instance of each plugin will be instantiated for *all*
connected clients. self.protocol will be changed by the plugin manager to
the current protocol.
You may access the factory if necessary via self.factory.protocols
to access other clients, but this "Is Not A Very Good Idea" (tm)
`name` *must* be defined in child classes or else the plugin manager will
complain quite thoroughly.
"""
name = "Base Plugin"
description = "The common class for all plugins to inherit from."
version = ".1"
depends = None
auto_activate = True
def __init__(self, config):
self.config = config
self.protocol = None
self.plugins = {}
self.active = False
self.logger = logging.getLogger('starrypy.plugin.%s' % self.name)
self.logger.debug("%s plugin object created.", self.name)
def activate(self):
"""
Called when the plugins are activated, do any setup work here.
"""
self.active = True
self.logger.debug("%s plugin object activated.", self.name)
return True
def deactivate(self):
"""
Called when the plugin is deactivated. Do any cleanup work here,
as it is likely that the plugin will soon be destroyed.
"""
self.active = False
self.logger.debug("%s plugin object deactivated", self.name)
return True
def on_protocol_version(self, data):
return True
def on_server_disconnect(self, data):
return True
def on_handshake_challenge(self, data):
return True
def on_chat_received(self, data):
return True
def on_universe_time_update(self, data):
return True
def on_handshake_response(self, data):
return True
def on_client_context_update(self, data):
return True
def on_world_start(self, data):
return True
def on_world_stop(self, data):
return True
def on_tile_array_update(self, data):
return True
def on_tile_update(self, data):
return True
def on_tile_liquid_update(self, data):
return True
def on_tile_damage_update(self, data):
return True
def on_tile_modification_failure(self, data):
return True
def on_give_item(self, data):
return True
def on_swap_in_container_result(self, data):
return True
def on_environment_update(self, data):
return True
def on_entity_interact_result(self, data):
return True
def on_modify_tile_list(self, data):
return True
def on_damage_tile(self, data):
return True
def on_damage_tile_group(self, data):
return True
def on_request_drop(self, data):
return True
def on_spawn_entity(self, data):
return True
def on_entity_interact(self, data):
return True
def on_connect_wire(self, data):
return True
def on_disconnect_all_wires(self, data):
return True
def on_open_container(self, data):
return True
def on_close_container(self, data):
return True
def on_swap_in_container(self, data):
return True
def on_item_apply_in_container(self, data):
return True
def on_start_crafting_in_container(self, data):
return True
def on_stop_crafting_in_container(self, data):
return True
def on_burn_container(self, data):
return True
def on_clear_container(self, data):
return True
def on_world_update(self, data):
return True
def on_entity_create(self, data):
return True
def on_entity_update(self, data):
return True
def on_entity_destroy(self, data):
return True
def on_status_effect_request(self, data):
return True
def on_update_world_properties(self, data):
return True
def on_heartbeat(self, data):
return True
def on_connect_response(self, data):
return True
def on_chat_sent(self, data):
return True
def on_damage_notification(self, data):
return True
def on_client_connect(self, data):
return True
def on_client_disconnect(self, player):
return True
def on_warp_command(self, data):
return True
def after_protocol_version(self, data):
return True
def after_server_disconnect(self, data):
return True
def after_handshake_challenge(self, data):
return True
def after_chat_received(self, data):
return True
def after_universe_time_update(self, data):
return True
def after_handshake_response(self, data):
return True
def after_client_context_update(self, data):
return True
def after_world_start(self, data):
return True
def after_world_stop(self, data):
return True
def after_tile_array_update(self, data):
return True
def after_tile_update(self, data):
return True
def after_tile_liquid_update(self, data):
return True
def after_tile_damage_update(self, data):
return True
def after_tile_modification_failure(self, data):
return True
def after_give_item(self, data):
return True
def after_swap_in_container_result(self, data):
return True
def after_environment_update(self, data):
return True
def after_entity_interact_result(self, data):
return True
def after_modify_tile_list(self, data):
return True
def after_damage_tile(self, data):
return True
def after_damage_tile_group(self, data):
return True
def after_request_drop(self, data):
return True
def after_spawn_entity(self, data):
return True
def after_entity_interact(self, data):
return True
def after_connect_wire(self, data):
return True
def after_disconnect_all_wires(self, data):
return True
def after_open_container(self, data):
return True
def after_close_container(self, data):
return True
def after_swap_in_container(self, data):
return True
def after_item_apply_in_container(self, data):
return True
def after_start_crafting_in_container(self, data):
return True
def after_stop_crafting_in_container(self, data):
return True
def after_burn_container(self, data):
return True
def after_clear_container(self, data):
return True
def after_world_update(self, data):
return True
def after_entity_create(self, data):
return True
def after_entity_update(self, data):
return True
def after_entity_destroy(self, data):
return True
def after_status_effect_request(self, data):
return True
def after_update_world_properties(self, data):
return True
def after_heartbeat(self, data):
return True
def after_connect_response(self, data):
return True
def after_chat_sent(self, data):
return True
def after_damage_notification(self, data):
return True
def after_client_connect(self, data):
return True
def after_client_disconnect(self, data):
return True
def after_warp_command(self, data):
return True
def __repr__(self):
return "<Plugin instance: %s (version %s)>" % (self.name, self.version)
class CommandNameError(Exception):
"""
Raised when a command name can't be found from the `commands` list in a
`SimpleCommandPlugin` instance.
"""
class SimpleCommandPlugin(BasePlugin):
name = "simple_command_plugin"
description = "Provides a simple parent class to define chat commands."
version = "0.1"
depends = ["command_dispatcher"]
commands = []
command_aliases = {}
auto_activate = True
def __init__(self, config):
super(SimpleCommandPlugin, self).__init__(config)
self.previously_activated = False
def activate(self):
super(SimpleCommandPlugin, self).activate()
for command in self.commands:
f = getattr(self, command)
if not callable(f):
raise CommandNameError("Could not find a method called %s" % command)
self.plugins['command_dispatcher'].register(f, command)
for command, alias_list in self.command_aliases.iteritems():
for alias in alias_list:
self.plugins['command_dispatcher'].register(alias, command)
def deactivate(self):
super(SimpleCommandPlugin, self).deactivate()
for command in self.commands:
self.plugins['command_dispatcher'].unregister(command)