Releases: dyonng/dots-tween
Releases · dyonng/dots-tween
0.10.1
0.10.0
0.9.1
0.9.0
[0.9.0] 2023.07.27
Added
- Added ability to perform multiple component operations by using a
ComponentTypeSet
. (breaking change)
Changed
- Updated Unity to 2022.3 LTS
- Updated dependencies:
"com.unity.collections": "2.1.4"
"com.unity.entities": "1.0.11"
"com.unity.burst": "1.8.7"
"com.unity.entities.graphics": "1.0.11"
0.8.17
0.8.16
0.8.15
[0.8.15] 2023.04.03
Fixed
- Fixed an issue where tweens were prematurely destroyed if you tried to stop and play tweens on the same frame.
TweenState.LOOP_COUNT_INFINITE
is actuallypublic
now. Use this for denoting that your tween/timeline is infinite looping.
0.8.14
[0.8.14] 2023.03.30
Changed
- Slightly optimized
Tween.Controls.Stop
by skipping the step of creating a stop command. We now directly create a destroy command. This should allow the tween to stop earlier than the flow before. Tween.Controls.StopAll(ref EntityManager, in Entity)
now uses this more optimized stop flow as well.- Timeline
OnComplete
component operations are now also performed when a timeline is stopped prematurely.