-
Notifications
You must be signed in to change notification settings - Fork 882
Issues: delaford/game
Suggestion: Integrate the game client into Vuex store state m...
#79
opened Mar 31, 2019 by
erezvish
Open
11
Allow timer for dropped items to only show for player who dro...
#147
opened Dec 26, 2021 by
djasnowski
Open
Save progress of player during their duration of the game
#149
opened Dec 26, 2021 by
djasnowski
Open
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
You get smithing EXP even if you have no bars
backend
Node.js-related or anything to do in the server
bug
"Hey, that's not suppose to happen."
skill::smithing
#151
opened Dec 27, 2021 by
djasnowski
Save progress of player during their duration of the game
backend
Node.js-related or anything to do in the server
core engine
Issues on the client-side of the game engine.
player
Features/issues relating to the player of Delaford.
Allow timer for dropped items to only show for player who dropped them
backend
Node.js-related or anything to do in the server
core engine
Issues on the client-side of the game engine.
map
Issues or features relating to the game map (canvas or code).
Wrong object sprite
canvas
(Graphic) issues on the game canvas.
core engine
Issues on the client-side of the game engine.
hard
Advanced issues that require critical thinking, thought and depth.
map
Issues or features relating to the game map (canvas or code).
medium priority
It would be awesome if this was done, but not very critical.
Stacked quantity does not reflect on game map
backend
Node.js-related or anything to do in the server
bug
"Hey, that's not suppose to happen."
canvas
(Graphic) issues on the game canvas.
help wanted
Issues that we need multiple opinions on.
high priority
Things we really want to have and need in the game.
World Items object adds unnecessary information to items
backend
Node.js-related or anything to do in the server
bug
"Hey, that's not suppose to happen."
easy
Issue/feature that is easy to fix or implement. Good for 1st-time contributors.
Hacktoberfest
help wanted
Issues that we need multiple opinions on.
low priority
Nice-to-have issues and features.
map
Issues or features relating to the game map (canvas or code).
player
Features/issues relating to the player of Delaford.
Suggestion: Integrate the game client into Vuex store state management
discussion
Neither a bug or feature, but rather a discussion on a topic.
enhancement
When functionality needs to be changed or updated.
front end
Relating to code and client-side script of the game.
Chat message should only appear for user's who are "close" to hear it
backend
Node.js-related or anything to do in the server
bug
"Hey, that's not suppose to happen."
easy
Issue/feature that is easy to fix or implement. Good for 1st-time contributors.
good first issue
Easy issues that are excellent for people wanting to get in meat of the code.
Hacktoberfest
help wanted
Issues that we need multiple opinions on.
medium priority
It would be awesome if this was done, but not very critical.
player
Features/issues relating to the player of Delaford.
web socket
WebSocket issues and discussion.
Second tileset needs ID accomodation
core engine
Issues on the client-side of the game engine.
enhancement
When functionality needs to be changed or updated.
front end
Relating to code and client-side script of the game.
medium priority
It would be awesome if this was done, but not very critical.
medium
Tasks/features that were not easy to implement -- nor hard. Just time-consuming; maybe.
tools
Issues and features of the tools to help build Delaford.
#18
opened Jan 24, 2018 by
djasnowski
World map compression and encoding
canvas
(Graphic) issues on the game canvas.
core engine
Issues on the client-side of the game engine.
enhancement
When functionality needs to be changed or updated.
Hacktoberfest
hard
Advanced issues that require critical thinking, thought and depth.
high priority
Things we really want to have and need in the game.
ProTip!
Type g i on any issue or pull request to go back to the issue listing page.