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Luis Miguel Morera De La Cruz edited this page Jul 2, 2015 · 1 revision

##Basic Guidelines

The main rules are that one should keep to the style of Dota when creating content. I know LoL has some crazy designs for skins and such but being too different will break the theme of the mod. We are aiming for some degree of consistency. Because I know that people like their skins and customisation, I'm going to experiment with creating a tool that will allow easy customisation of aspects of the mod. This means that if you want your game to be poolparty themed or if you think Ezreal would be better as a grill, you can do so on your own client. This will also keep the size of the mod down with the reduction of individual models.

##The Plan Map makers

  • Start populate the jungle with dota creeps
  • Launch when map is playable
  • Start work on programming and make map prettier

Programmers

  • Start adding champions, Use wiki for stats and the conversion of 550 dota range = 750 lol range
  • No ap system yet, once an ap system is in place, start adding ap ratios to spells and skills
  • BUSHESSSSSS
  • Cool Resources: Sublime Text Packages, Modding Dump, Hero Programming
  • Programming abilities use ability naming scheme of "champion_name_ability_name"

Modellers/Animators!

  • Work on in game assets like the jungle islands
  • Champion models, Follow the workshop requirements for maximum good
  • Poros!

Sounds/Music

  • Fitting music if you want to try, haven't really considered it
  • Remixes of the lol theme which fits as being not too destracting
  • Hopefully eventually we can have champion select, so music for that would be cool too

Voice Acting

  • Voice acting, have a listen to all the interactions on the dota wiki to see the quality that should be aimed for
  • Rice pirate's guide to not sounding shitty
  • Mandatory Voice Line List: "Here's x in your eye", "Good thing I have my y move"

Artists

  • skill icons
  • map textures
  • in game artwork
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