Skip to content

Version 2.15 - console variables for damage control and trigger touch control

Latest
Compare
Choose a tag to compare
@chanz chanz released this 09 Nov 17:53
  • Fixed error messages in the error logs, about Get*ObserverTarget complaining about players being not in game.
  • Added cvar redie_ghost_disable_triggers (by default disabled) to block activation of trigger_multiples (touch, starttouch and endtouch) by ghosts.
  • Added redie_ghost_world_damage (by default 0) to enable or disable damage for ghosts by world elements (entities such as trigger_damage).
  • Added redie_ghost_player_damage (by default 0) to enable or disable damage for ghosts by players (this only applys to knifes and grenades, projectile weapons are always blocked due to technical limitations).
  • Added redie_ghost_fall_damage (by default 0) to enable or disable fall damage for ghosts.