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Fixed error messages in the error logs, about Get*ObserverTarget complaining about players being not in game.
Added cvar redie_ghost_disable_triggers (by default disabled) to block activation of trigger_multiples (touch, starttouch and endtouch) by ghosts.
Added redie_ghost_world_damage (by default 0) to enable or disable damage for ghosts by world elements (entities such as trigger_damage).
Added redie_ghost_player_damage (by default 0) to enable or disable damage for ghosts by players (this only applys to knifes and grenades, projectile weapons are always blocked due to technical limitations).
Added redie_ghost_fall_damage (by default 0) to enable or disable fall damage for ghosts.