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@cadin cadin released this 02 Jan 00:34

Breaking changes:

  • The snapToPanels setting now defaults to false. If you want your panels to snap to the screen set Panels.Settings.snapToPanels = true before calling start.

Features:

Improvements:

  • you can now use strings for sequence ids instead of trying to track sequence indexes
  • changed main menu behavior:
    • When chapters are disabled and the game is over show “New Game” instead of “Start Over”
    • Don’t show the start over alert in this circumstance (because there’s no way to return to your current game without the chapter menu anyway)
  • you can now specify a separate advanceControlPositions for each step in an advanceControlSequence

Bug fixes:

  • fixed an issue where very large text layers were getting clipped
  • fixed an issue where pressing 0 to unlock all sequences didn't always work with nonlinear comics
  • fixed memory leak where panel audio was not being disposed of
  • fixed text opacity settings for manually rendered layers
  • advanceControlSequence now works for the final panel in a sequence