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Decompiling Pack v9

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@burnedpopcorn burnedpopcorn released this 04 Jan 04:33
· 11 commits to main since this release

Decompiling Pack v9 has many tools that can give you a near complete Decompilation of ANY GameMaker Game

v9 Changes:

Ultimate_GMS2_Decompiler now Applies TextureGroups to Sprites and Tilesets
Export2YYMPS.csx was made for all platforms
	Export2YYMPS decompiles (only) certain assets, into a GameMaker Package, so you can easily import certain assets into a Project
	
The UnderAnalyzer Decomplier:
	was Updated to the latest UnderAnalyzer Version
	Has a New (WIP) Feature specifically for Pizza Tower Modding that if enabled, will activate and load Variable Definitions, as to prevent Asset IDs being used
		(Thank you @avievie on Github for the Variable Definition JSON Files			Github Repo: https://github.com/avievie/PizzaTowerGameSpecificData)
	will now provide even more Information about the data.win provided when on the main screen
	now has a seperate location for setting files, because other the other UTMT forks would change settings like 'Create Enum Declarations'

All Scripts now work with the latest UTMTCE Version (Github Artifact 12/1/24)
(The Scripts from UTMTCE v0.5.5 are still available, just in case you want to use those)

Also added in v9 is GMFolder_Cloner.py

GMFolder_Cloner is a Python (3.12) Script that Copies the Internal GameMaker Folders from an already Organized GMS2 Project (Like OpenTower)
and Clones it to another GMS2 Project (your Decompilation)

This will immensely aid in organizing a Decompilation, as it organizes any assets that both projects have
(Note that it does NOT organize any assets that aren't shared between them, so the rest will be up to you)
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler

GM Decompiler v2.1 (For GM5.3A-7.0 Games) has also been added
THIS IS UNTESTED, AND REQUIRES THE JAVA RUNTIME TO BE INSTALLED

Other Tools: 
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)

Ultimate_GMS2_Decompiler is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED is the Default GMS1 Decompiler Script that supports all UTMT Variations

QuantumV's Decompiling Scripts are also included, but only supports UTMT (CE is untested)

BetterExportAssetOrder is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID

Export2YYMPS is a GMS2 Decompiler/Packager Script that supports all UTMT Variations

Read the About.txt for info and credits

Download GMS1&2_Decompiling_Pack_v9.7z for the Decompiling Pack