Releases: burnedpopcorn/UTMT-Enhanced-Tools
UnderAnalyzer Build
This is where all the Current Custom UnderAnalyzer Build will be hosted
New Features Include:
- All Enums are now in Red Text, just like in GameMaker
- Pizza Tower Variable Definitions can be automatically made for ANY PT Mod
This also automatically applies Player State Enums, which can also be exported into your decomp
(NEW) Particle Enums have also been added, but is only for Pizza Tower
- You can make your own Custom Variable Definitions for ANY GameMaker Game using the Variable Definition Maker Page
So you can Define what Asset Types both Variables and Function Arguments will use
This Release WILL be removed once all features are finalized
Decompiling Pack v9
Decompiling Pack v9 has many tools that can give you a near complete Decompilation of ANY GameMaker Game
v9 Changes:
Ultimate_GMS2_Decompiler now Applies TextureGroups to Sprites and Tilesets
Export2YYMPS.csx was made for all platforms
Export2YYMPS decompiles (only) certain assets, into a GameMaker Package, so you can easily import certain assets into a Project
The UnderAnalyzer Decomplier:
was Updated to the latest UnderAnalyzer Version
Has a New (WIP) Feature specifically for Pizza Tower Modding that if enabled, will activate and load Variable Definitions, as to prevent Asset IDs being used
(Thank you @avievie on Github for the Variable Definition JSON Files Github Repo: https://github.com/avievie/PizzaTowerGameSpecificData)
will now provide even more Information about the data.win provided when on the main screen
now has a seperate location for setting files, because other the other UTMT forks would change settings like 'Create Enum Declarations'
All Scripts now work with the latest UTMTCE Version (Github Artifact 12/1/24)
(The Scripts from UTMTCE v0.5.5 are still available, just in case you want to use those)
Also added in v9 is GMFolder_Cloner.py
GMFolder_Cloner is a Python (3.12) Script that Copies the Internal GameMaker Folders from an already Organized GMS2 Project (Like OpenTower)
and Clones it to another GMS2 Project (your Decompilation)
This will immensely aid in organizing a Decompilation, as it organizes any assets that both projects have
(Note that it does NOT organize any assets that aren't shared between them, so the rest will be up to you)
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler
GM Decompiler v2.1 (For GM5.3A-7.0 Games) has also been added
THIS IS UNTESTED, AND REQUIRES THE JAVA RUNTIME TO BE INSTALLED
Other Tools:
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)
Ultimate_GMS2_Decompiler
is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED
is the Default GMS1 Decompiler Script that supports all UTMT Variations
QuantumV's Decompiling Scripts are also included, but only supports UTMT (CE is untested)
BetterExportAssetOrder
is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID
Export2YYMPS
is a GMS2 Decompiler/Packager Script that supports all UTMT Variations
Read the About.txt for info and credits
Download
GMS1&2_Decompiling_Pack_v9.7z
for the Decompiling Pack
Decompiling Pack v8
Decompiling Pack v8 has many tools that can give you a near complete Decompilation of ANY GameMaker Game
v8 Changes:
Updated Export2GMS1FIXED to decompile Shaders
Updated Ultimate_GMS2_Decompiler to warn user if the "Create Enum Declaration" option is enabled
Fixed issue with the UnderAnalyzer build that would not convert asset IDs to asset names in standard GM functions
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler
GM Decompiler v2.1 (For GM5.3A-7.0 Games) has also been added
THIS IS UNTESTED, AND REQUIRES THE JAVA RUNTIME TO BE INSTALLED
Other Tools:
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)
Ultimate_GMS2_Decompiler
is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED
is the Default GMS1 Decompiler Script that supports all UTMT Variations
QuantumV's Decompiling Scripts are also included, but only supports UTMT (CE is untested)
BetterExportAssetOrder
is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID
Read the About.txt for info and credits
Download
GMS1&2_Decompiling_Pack_v8.7z
for the Decompiling Pack
Decompiling Pack v7 [U]
Decompiling Pack v7 [U] has many tools that can give you a near complete Decompilation of ANY GameMaker Game
v7 Changes:
ALL CHANGES ARE TO THE UNDERANALYZER BUILD
- Updated UnderAnalyzer backend to current Latest Commit (12-2-24)
- Local Variable Declarations have been improved, as to be added at first instance
of new var, instead of having a long list of all vars at the top
- Removed unused Libraries to reduce file size
- Executable is now Single File, so the folder is no longer filled with dll files
- Fixed broken Github Repository Links
- Renamed Executable and Replaced Icon with my own
v7[U] Changes:
- Warned User if "Create Enum Declarations" Setting was Enabled
- Changed some strings
- Added GM Decompiler v2.1 (For GM5.3A-7.0 Games)
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler
GM Decompiler v2.1 (For GM5.3A-7.0 Games) has also been added
THIS IS UNTESTED, AND REQUIRES THE JAVA RUNTIME TO BE INSTALLED
Other Tools:
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)
Ultimate_GMS2_Decompiler
is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED
is the Default GMS1 Decompiler Script that supports all UTMT Variations
QuantumV's Decompiling Scripts are also included, but only supports UTMT (CE is untested)
BetterExportAssetOrder
is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID
Read the About.txt for info and credits
Download
GMS1&2_Decompiling_Pack_v7[U].7z
for the Decompiling Pack