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M_Aurora_Profiles_LightEvent_UpdateLights_1
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Adds new layers to the passed EffectFrame instance based on GameState information as well as process a new GameState instance.
Namespace: Aurora.Profiles
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public virtual void UpdateLights(
EffectFrame frame,
GameState new_game_state
)
- frame
- Type: Aurora.EffectsEngine.EffectFrame
EffectFrame instance to which layers will be added - new_game_state
- Type: Aurora.Profiles.GameState
GameState instance which will be processed before adding new layers
LightEvent Class
UpdateLights Overload
Aurora.Profiles Namespace