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Bumped versions for release 0.4 and added new screenshots. Updated ch…
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…angelog.md
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alekslt committed Feb 9, 2021
1 parent b0a230e commit 7a550a3
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2 changes: 1 addition & 1 deletion MineralExhaustionNotifier/MineralExhaustionNotifier.cs
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namespace DSPPlugins_ALT
{
[BepInPlugin("net.toppe.bepinex.dsp.veinexhaustion", "Mineral Vein Exhaustion Plug-In", "0.5.0.0")]
[BepInPlugin("net.toppe.bepinex.dsp.veinexhaustion", "Mineral Vein Exhaustion Plug-In", "0.4.0.0")]
public class MineralExhaustionNotifier : BaseUnityPlugin
{
public static bool showDialog = true;
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4 changes: 2 additions & 2 deletions MineralExhaustionNotifier/MineralExhaustionNotifier.csproj
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<Compile Include="UIHelper.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="changelog.txt">
<None Include="changelog.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</None>
<Content Include="icon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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4 changes: 2 additions & 2 deletions MineralExhaustionNotifier/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.0.0")]
[assembly: AssemblyFileVersion("0.3.0.0")]
[assembly: AssemblyVersion("0.4.0.0")]
[assembly: AssemblyFileVersion("0.4.0.0")]
20 changes: 17 additions & 3 deletions MineralExhaustionNotifier/README.md
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Expand Up @@ -17,21 +17,35 @@ After launching one time there will be a config file you can edit in %steamapps\

The plugin will periodically check the miners for an alarm (Low Power, Low Production Yield), and/or if they remaining mineral they can mine is low or none.

If a miner is detected with this condition a first time notification window will pop up, but afterwards only available through the toggle button [M] on lower right,
If a miner is detected with this condition a first time notification window will pop up, but afterwards only available through the toggle button (M) on lower right,
or by pressing the hot key.

If you have cleared out all faulty miners by default this will allow a popup notification to occur again.

#### Quick Key map (configurable) :

* I : Toggle Mineral Vein Information Window</li>
* I : Toggle Mineral Vein Information Window

## Screnshots
## Screenshots

![Notification Box](https://raw.githubusercontent.com/alekslt/DSPPlugins_ALT/master/MineralExhaustionNotifier/Screenshots/InfoWindow.PNG)

![Full screen example image](https://raw.githubusercontent.com/alekslt/DSPPlugins_ALT/master/MineralExhaustionNotifier/Screenshots/FullGame.PNG)

## Changes in last release

### MineralExhaustionNotified v0.4

* Fixed the issue where vein type was none for completely exhausted veins.
* Added textures for the resources/veins and for the menu button.
* Calculate estimated time until exhaustion for the veins.

## Verified working with game versions

* Dyson Sphere Project 0.6.16.5759
* Dyson Sphere Project 0.6.15.5706
* Dyson Sphere Project 0.6.15.5686

## Acknowledgements

* Readme structure heavily inspired/copied from https://raw.githubusercontent.com/Touhma/DSP_Plugins
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== MineralExhaustionNotified v0.4
## MineralExhaustionNotified v0.4

* Fixed the issue where vein type was none for completely exhausted veins.
* Added textures for the resources/veins and for the menu button.
* Calculate estimated time until exhaustion for the veins.

### Commit log from 'v0.3' to 'v0.4' (most recent changes are listed on top):

6508348 Bumped versions for release 0.4 and added new screenshots
b0a230e Added changelog.txt
50db0a9 Replaced menu button background with a round circle texture
4522d09 Get last mined resource from signstate.icon. Draw resource texture and alarm texture. Cleanup.

== MineralExhaustionNotified v0.3

## MineralExhaustionNotified v0.3

* Fixed: The notification box was retriggered too often due to a flag not being set.

=== Commit log from 'v0.2' to 'v0.3' (most recent changes are listed on top):
### Commit log from 'v0.2' to 'v0.3' (most recent changes are listed on top):

c0fc1d0 Update README.md
7430df7 The notification box was retriggered too often due to a flag not being set. Fixed images in readme for thunder. Only copy local files to output that should be a part of the release.



== MineralExhaustionNotified v0.2
## MineralExhaustionNotified v0.2

* Hide GUI when F11 - hidden is active.
* Show GUI when in space/sail mode.
* Fixed a bug where the input capture for the notification window was too greedy, resulting in a non-controllable flying mech. Now only captures mouse events inside the window.

=== Commit log from 'v0.1' to 'v0.2' (most recent changes are listed on top):
### Commit log from 'v0.1' to 'v0.2' (most recent changes are listed on top):

578df85 Added back root readme, fixed location for images in mineralexhaustionnotifier readme. Added logo and manifest.json for dsp.thunderstore.io
3b4cf2e Moved project to a subfolder. Made output from debug build go to normal bin/Debug, but instead have a post-build check that copies the result over if it is on my dev computer.
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== MineralExhaustionNotified v0.1
## MineralExhaustionNotified v0.1

First release. Works fine for me, but haven't been tested on other peoples computers yet. RFC.
The plugin will periodically check the miners for an alarm (Low Power, Low Production Yield), and/or if they remaining mineral they can mine is low or none.
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2 changes: 1 addition & 1 deletion MineralExhaustionNotifier/manifest.json
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{
"name": "MineralExhaustionNotifier",
"version_number": "0.3.0",
"version_number": "0.4.0",
"website_url": "https://github.com/alekslt/DSPPlugins_ALT/tree/master/MineralExhaustionNotifier",
"description": "Tracks miners with problem conditions and shows you a information window with location, problem, and more.",
"dependencies": [
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