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Releases: adventuregamestudio/ags

v.3.4.4.0

13 Jul 22:55
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This is a minor update to the 3.4.* branch.

This release contains:

  • support for OpenGL renderer on Linux,
  • palgorithms plugin used in a few 8-bit games,
  • missing stubs for a number of existing plugins, including steam/gog client stubs,
  • several bug fixes to backwards compatibility (for running older games).

For the actual list of changes see Changes.txt.

People whose work is included in this release:
@ivan-mogilko
@sonneveld
@toojays

v.3.5.0.14 - Beta 5

16 Jun 17:56
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v.3.5.0.14 - Beta 5 Pre-release
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Updated build version (3.5.0.14)

v.3.5.0.13 - Beta 4

08 Jun 20:09
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v.3.5.0.13 - Beta 4 Pre-release
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Updated build version (3.5.0.13)

v.3.5.0.12 - Beta 3

19 May 19:51
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v.3.5.0.12 - Beta 3 Pre-release
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Updated build version (3.5.0.12)

v.3.5.0.11 - Beta 2

11 May 18:47
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v.3.5.0.11 - Beta 2 Pre-release
Pre-release
Updated build version (3.5.0.11)

Also, temporarily disabled BufferedStream because its writing mode is inconsistent with FileStream logic.

v.3.5.0.10 - Beta

30 Apr 18:56
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v.3.5.0.10 - Beta Pre-release
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This is a first Beta release of AGS 3.5.0.

v.3.4.3.1

12 Feb 13:13
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This is a patch that hotfixes two critical issues:

  • Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script.
  • Fixed compilation on Linux against recent Allegro 4.4.3 release.

v.3.4.3.0

07 Feb 11:50
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This release contains many bug fixes, both critical and minor, accumulated for the last year. For the actual list of changes see Changes.txt.

Apart from that, for MS Windows we no longer distribute "No-MP3" version of the engine and also removed the ancient "Demo Quest" game source from installer package.

People whose work is included in this release:
@ivan-mogilko
@morganwillcock

NOTE: version number 3.4.2 was skipped because it was used during early development of 3.5.0. This release directly follows 3.4.1.

v.3.4.1.15

10 Sep 19:50
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This is a patch which contains three bug fixes to the engine:

  • Fixed dynamic array of Dynamic Sprites or Overlays could loose some of its elements
    after restoring a savedgame.
  • Fixed Debug(2) and Debug(5) commands (regression).
  • Fixed "warnings.log" was never created (regression).

v.3.4.1.14

10 Jul 21:15
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Updated years in Copyright.txt