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Morgan Willcock edited this page Oct 8, 2023 · 23 revisions

ViewFrame functions and properties

ViewFrame.Flipped

(Formerly part of GetGameParameter, which is now obsolete)

readonly bool ViewFrame.Flipped

Gets whether the frame was set to Flipped in the editor.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.Flipped) {
    Display("This frame is flipped");
}
else {
    Display("This frame is not flipped");
}

See also: Game.GetViewFrame, ViewFrame.Graphic


ViewFrame.Frame

(Formerly part of GetGameParameter, which is now obsolete)

readonly int ViewFrame.Frame

Returns the frame number represented by this ViewFrame.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
        frame.View, frame.Loop, frame.Frame);

See also: Game.GetViewFrame, ViewFrame.Loop, ViewFrame.View


ViewFrame.Graphic

(Formerly part of GetGameParameter, which is now obsolete)

int ViewFrame.Graphic

Gets/sets the sprite slot number that this view frame displays.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame uses sprite %d", frame.Graphic);

See also: Game.GetViewFrame


ViewFrame.LinkedAudio

(Formerly known as ViewFrame.Sound, which is now obsolete)
(Formerly known as SetFrameSound, which is now obsolete)
(Formerly part of GetGameParameter, which is now obsolete)

AudioClip* ViewFrame.LinkedAudio

Gets/sets the audio clip that plays when this frame comes around in animations.

If there is no linked sound, this should be null.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.LinkedAudio == null)
{
    Display("This frame has no frame-linked audio.");
}
else
{
    frame.LinkedAudio.Play();
}

checks view WALKING to see if frame 4 in loop 2 has a linked audio clip; if so, plays it.

Compatibility: Supported by AGS 3.2.0 and later versions.

See also: Game.GetViewFrame, Character.ScaleVolume


ViewFrame.Loop

(Formerly part of GetGameParameter, which is now obsolete)

readonly int ViewFrame.Loop

Returns the loop number represented by this ViewFrame.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
        frame.View, frame.Loop, frame.Frame);

See also: Game.GetViewFrame, ViewFrame.Frame, ViewFrame.View


ViewFrame.Speed

(Formerly part of GetGameParameter, which is now obsolete)

readonly int ViewFrame.Speed

Gets the speed setting of the view frame. This is 0 by default but may have been changed in the AGS Editor.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame has speed %d.", frame.Speed);

See also: Game.GetViewFrame


ViewFrame.View

(Formerly part of GetGameParameter, which is now obsolete)

readonly int ViewFrame.View

Returns the view number represented by this ViewFrame.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
        frame.View, frame.Loop, frame.Frame);

See also: Game.GetViewFrame, ViewFrame.Loop, ViewFrame.Frame

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