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Particle System

Adam Leslie edited this page Dec 17, 2017 · 6 revisions

The basis of the entire project is the Particle System. In order to have full control over the physics and visuals, the built in Unity Particle System was not used, and a custom one was made.

Goals and Solutions

  • Correct physics for point masses with force accumulation -> Position Verlet
  • Efficient particle generation -> Object pooling with free space bitmap
  • Multiple spawners at once and different types -> Generic Spawner class and framework for multiple in use

Development Process and Challenges

Current State

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