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Releases: WBHarry/pf2e-bestiary-tracking

1.1.28

27 Nov 23:32
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A bunch of improvements and fixes 🤖 ✌️

Improvements

  • Improved Custom/Fake value visibility in the GM view
  • Added better compatability with item piles for double-click-opening the bestiary. Players now default to opening the item pile and need to altClick + doubleclick the same way the GM does to open the Bestiary that way.
  • Added support for setting a fake value to the additional field under Name that typically holds variant <creature> or likewise.

Bugfixes

  • Added a safety check on autoreveal IWR handling where it could cause trouble for non-intended messages in rare cases.
  • Added a safety check on startup to ensure the Bestiary data journals keep the right permissions.

1.1.27

20 Nov 13:14
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Added a Detailed Information setting for the value part of IWR in the monster sheet. 🤖

1.1.26

08 Nov 00:41
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A new feature and a batch of bugfixes 🤖 ✌️

Features

  • Added QuickMisinformation as a feature. If you hold ALT when rightclicking a property that can have it's information faked, then it will select a random value from the normal ones available (think Extreme/High/Medium/Low/Terrible). When adding fake traits to a creaure, there is now also a random button.
    image

Bug Fixes

  • Misinformation selects had become buggy, showing and using untranslated text strings which made it all sorts of messed up. Fixed.
  • If a user chose to only make use of one type of Bestiary entry, then they wouldn't be able to access the bookmarks. Fixed.

1.1.25

31 Oct 19:00
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Added a fallback option for InCombat Combatants missing tokens. It makes sense, I swear 🤖

1.1.24

31 Oct 18:07
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New sorting options for NPC Categories and some bugfixes 🤖

Features

  • Added a toggle in the NPC section to handle how NPC Categories should be sorted, enabling automatic alphabetical ordering.
    image

Bugfixes

  • Drag/Drop of NPC Categories had stopped working. Fixed.
  • The In Combat category could prevent the Bestiary from opening in some rare cases. Should be fixed.
  • Weak/Elite modifications could bring the statistics data used for vague labels out of the level range, leading to errors. Fixed.

1.1.23

24 Oct 19:01
6521a56
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Some bugfixes and changes for issues and oddities users noticed 🤖 👍

Bugfixes / Changes

  • Added notification messages for when you run a Bestiary Refresh, letting you know that it's started and when it's ended. It'll also show which Bestiary Entries were not refreshed because they currently lack a linked actor in the world, making it easier to notice and correct that if desired.
  • Adding new entries to the Bestiary would throw an error if there was an active combat including a token that lacked a linked actor. Fixed.
  • Recall knowledge DCs weren't being shown properly for CR -1 creatures. Fixed.

1.1.22

20 Oct 22:53
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Added a needed migration for existing custom bestiary themes so stuff work good 🤖 📈

1.1.21

20 Oct 20:15
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Little expansion of custom theming, allowing a separate background for the header of the Bestiary. 🤖

1.1.20

20 Oct 17:02
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Some fixes and new features 🤖 👍

Features

  • Added support for adding all actors in a folder and its subfolders to the Bestiary. This can be done by dragging the folder into the Bestiary, or by rightclicking the folder and using the Add To Bestiary option.
  • Added support for revealing the Name Info property present on some actor sheets. It's usually used to indicate that the creature is based on another creature, but could technically hold other information aswell.
    image

Bug Fixes

  • Depending on the names of created custom themes it could become impossible to create additional ones. Fixed.
  • Foundry's DarkMode was adding a blur effect to the Bestiary's background. Removed it.

1.1.19

19 Oct 15:34
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1.1.18 didn't actually get built. Woopsie 🙈