Releases: Venomalia/DolphinTextureExtraction-tool
1.8.0 RVZ Support
What's Changed
- Fixes an error when processing U8 directories in 53811a2
- Support for RVZ files with Zstandard compression in #59
- ALIG format add GC32 pixel format in 361eaa4
- Update supported formats layout in 4bc5773
- Skip the update partition for wii games when extracting textures in f7892bb
Full Changelog: 1.7.26...1.8.0
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
1.7.26
What's Changed
Support added
- Atlus TPX Texture format
- UbiSoft BUG archives
- Punch Out Dictionary support
- Punch Out Texture support
Fixes and improvements
- Rune Factory Texture Palleten data are processed properly
- TEX0 read PaletteFormat
- Arc Rise RTDP Archive memory optimization
- compressed files are decompressed into several segments if necessary
- rewrite U8 Archive processing
- improves the processing of UbiSoft .BIG archives
- Reworked disc image components
Full Changelog: 1.7.16...1.7.26
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
1.7.16
What's Changed
- Add new Mode to Combine BGRA texture pairs by @Venomalia in b1879ab
- Move compression algorithms logic to a separate repository by @Venomalia in #51
- Add MIO0, RLE30, ALLZ, LZ02, Yaz1 Little-Endian, Yaz0 Little-Endian compression.
- HSF files are recognized again by @Venomalia in #54
BGRA Texture Pairs
Apparently some games use split textures in formats other than RGBA, as Bighead noticed NBA JAM uses split textures in BGRA pixel format. When combining textures, the user can now choose whether the game uses RGBA or BGRA textures.
If you compare the BGRA version with the texture from the game you can see that it matches.
Full Changelog: v1.7.13...1.7.16
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
v1.7.13 - Combine split image pairs from Dolphin
Changes
CombineRGBA
- Add combining RGBA a new mode for combining RGBA-split image pairs from Dolphin.
- stores an alternative version if it could not be determined exactly which is the right version.
Finalize
- Removes alpha data from opaque textures.
- Removes color data from grayscale textures.
- Limits the alpha range for CMPR terxtures.
- Change the size if necessary to the next possible correct size.
- Quantizes textures in C4 format and limits the number of different colors to 256.
- Moves duplicated textures into a separate directory.
- Result now shows the number of textures, optimizations, duplicates, old & new texture size and space saved in %.
- Prevents crashes on corrupted png files.
- Finalize can now also optimize textures without dolphin hash.
Full Changelog: v1.7.2...v1.7.13
Now texture pairs can be automatically combined to one RGBA texture.
The new CombineRGBA mode automatically searches for texture pairs and combines them to a texture with RGBA texture hash, so already dumped textures from dolphin can be easily converted to RGBA textures for easier editing.
The Finalize option has a lot of further optimizations.
A lot of unnecessary data can now be removed from png packs, saving on average 20-40%.
Thanks to @BigheadSMZ for many good suggestions for improvement.
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
v1.7.10
Changes
- RGBA combine saves an alternative in case of low accuracy.
- Don't copy files that belongs to the system. (thanks to @BigheadSMZ for this idea)
this covers "desktop.ini", "Thumbs.db" and ".DS_Store" - Finalize doesn't change the name of processed textures anymore.
Full Changelog: v1.7.8...v1.7.10
v1.7.8 - Combine RGBA split image pairs
v1.7.5 - Improve Finalize Mode
This version has an error when separating RGBA images.
Finalize mode improvements
- C4: textures will be quantized.
- CMPR, RGB5A3, RGBA32, C8 & C14X2 Removes alpha data from opaque textures.
Thanks to Bighead for the idea.
- Moves duplicated textures into a separate directory.
- Result now shows the number of textures, optimizations, duplicates, old & new texture size and space saved in %.
-Progress:list
shows now all optimizations in the console.
Full Changelog: v1.7.4...v1.7.5
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
v1.7.4
Changes
- changes the log name
- command line option to skip the log
use
"-log" ""
or"-log" "none"
- Finalize now logs what it does and also handles RGB565 and CMPR format
- Finalize Change the size if necessary to the next possible correct size.
Full Changelog: v1.7.2...v1.7.4
v1.7.2 - Bigheads CTT-PS & IA8 Texture Pairs
Changes
- add logic to combine IA8 palette texture pairs into one RGBA texture 5bdd550
- add logic to separates combined RGBA textures into its texture pair a72e562
- add FINAL FANTASY Crystal Chronicles formats a778150
was requested by DrWhoCares & Bitte.
Full Changelog: v1.6.18...v1.7.2
Bighead Custom Texture Tool
The CTT-PS is now fully compatible with extraction options and offers a user-friendly UI to use the DTE-Tool.
https://forums.dolphin-emu.org/Thread-custom-texture-tool-ps-v50-4?page=120
IA8 Texture Pairs To RGBA Texture
Some games use IA8 texture pairs which are difficult to work with like FINAL FANTASY Crystal Chronicles, Super Swing Golf or Dragon Ball Z: Budokai Tenkaichi 3.
For supported games there is now the option to create them as rgba textures and split them later when you are done with editing.Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
v1.6.18
Changes
- add the option to save the log to another directory
- add Arbitrary Mipmap flag and TlutHash to list report
- FFCC Crystal Bearers Improves results
Full Changelog: v1.6.15...v1.6.18
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.