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Releases: Venomalia/DolphinTextureExtraction-tool

1.0.2.1 - Add WAD Support

24 Feb 23:00
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Wiki Discord Dolphin

What's Changed

Full Changelog: 1.0.0.0...v1.0.2.1

v1.0.0.0 - Tlut Calculation

19 Feb 17:56
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Wiki Discord Dolphin

Tlut calculation

The tool can now also calculate the Tlut hash.
this allows to dump textures that only use a different color palette.

Sometimes the calculation of Dolphin is inaccurate, which causes the same textures to be dumped several times.
drawing

The tool detects this and automatically uses the wildcard $!
drawing

What's Changed

Full Changelog: v0.9.17.18...1.0.0.0

v0.9.17.18

22 Nov 12:17
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v0.9.17.18 Pre-release
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Wiki Discord Dolphin

What's Changed

  • add Wii Disk Image in #14
  • add Pokemon FSYS Archive
  • add HSF Mario Party Model Archive
  • new LZSS implementation

Full Changelog: v0.9.15.15...v0.9.17.18

V0.9.15.15

16 Nov 11:15
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Wiki Discord Dolphin

New Formats

  • SEGA
    • PRS Compression
    • GVMH SEGA Texture archive
    • GVRT SEGA VR Texture
    • GBIX SEGA VR Texture header
    • GCIX SEGA VR Texture header
    • ONE_SB Sonic Storybook Series Archive
    • TXAG Sonic Storybook Texture Archive
    • ONE_UN Sonic Unleashed Archive
  • GCDisk Nintendo Gamecube Mini Disc Image
  • HM:Animal Parade by @iwubcode in #12
    • pBin HM:Animal Parade archive
    • FIPAFTEX HM:Animal Parade Texture
  • POSD Crystal Bearers Archive
  • TPL Version 0
  • MDL Luigi's mansion Model

Other changes

  • the tool uses 64bit if possible.
  • Migrate CriCompression to C# by @Repiteo in #9
  • Log/Console functionality expansion by @Repiteo in #10
    • Log details what thread performed what action
    • Byte arrays now display in hex
    • Reduced visual flickering by adding fixed leading/trailing digits at various places
    • Can now set dry runs so textures aren't made every time you want to test
    • New config system, allowing new "default" values for the tool; applies to running application, command line & drag-and-drop
  • Repo cleanup by @Repiteo in #11
  • Allows to use single files as input instead of a folder.

Full Changelog: V0.9.0.0...v0.9.15.15

v0.9.14.13

12 Oct 16:43
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v0.9.14.13 Pre-release
Pre-release

Changes

  • Add pBin archive and FIPAFTEX for HM:Animal Parade by @iwubcode in #12
  • add Nintendo Gamecube Mini Disc Image
  • add support for single files.
  • add TXAG Sonic Storybook Texture Archive
  • add Crystal Bearers POSD Archive
  • add support for TPL Version 0

Full Changelog: v0.9.8.9...v0.9.14.13

v0.9.8.9

30 Sep 11:04
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v0.9.8.9 Pre-release
Pre-release

New Formats

  • PRS Compression
  • GVMH SEGA Texture archive
  • GVRT SEGA VR Texture
  • GBIX SEGA VR Texture header
  • GCIX SEGA VR Texture header
  • ONE_SB Sonic Storybook Series Archive
  • ONE_UN Sonic Unleashed Archive

Full Changelog: V0.9.0.9...v0.9.8.9

V0.9.0.9

27 Sep 07:11
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V0.9.0.9 Pre-release
Pre-release

Changes

  • the tool now uses 64bit if possible.
  • Migrate CriCompression to C# by @Repiteo in #9
  • Log/Console functionality expansion by @Repiteo in #10
    • Log details what thread performed what action
    • Byte arrays now display in hex
    • Reduced visual flickering by adding fixed leading/trailing digits at various places
    • Can now set dry runs so textures aren't made every time you want to test
    • New config system, allowing new "default" values for the tool; applies to running application, command line & drag-and-drop
  • Repo cleanup by @Repiteo in #11
  • Support for single files as input.

Full Changelog: V0.9.0.0...V0.9.0.9

V0.9.0.0

14 Sep 22:55
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New Formats

  • Zlip Compression support
  • Hudson Soft ATB & BIN support
  • SevenZip supported formats (zip, 7z, tar, deb, dmg, rpm, xar, bz2, lzh, cab, vhd)
  • Pikmin .mod file support.
  • Red Fly Studio POD5 & TEX_RFS support by @iwubcode in #5
  • Fatal Frame RMHG & GCT0 support
  • PAK Fire Emblem Wii Archive support
  • Brawl ARC0 Archive support
  • Retro Studio .PAK support

Other changes

  • Add a Progress Bar.
  • Command line UI: can now choose between textures or file extraction
  • Improved archive multithreading
  • Improved force extraction
  • Add new options to the command line function
    • -progress:none outputs only important events in the console.
    • -progress:bar shows the progress as a progress bar in the console.
    • -progress:list outputs the extracted textures as a list in the console.

Full Changelog: V0.8.2.6...V0.9.0.0

V0.8.16.0

12 Sep 19:40
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V0.8.16.0 Pre-release
Pre-release

changes

  • add RMHG Fatal Frame Archive Format
  • add GCT0 Fatal Frame Texture Format
  • add PAK Fire Emblem Wii Archive Format
  • reduces problems with multithreading
  • fixes the display error that the progress bar is stuck at 100%.

Full Changelog: V0.8.13.0...V0.8.16.0

V0.8.13.0

11 Sep 10:43
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V0.8.13.0 Pre-release
Pre-release

changes

  • add mods for ui
  • U8: fixes missing directory assignment
  • Checks which console rights exist to avoid errors.

    fix problems in connection with the Custom Texture Tool PS.

Full Changelog: V0.8.12.0...V0.8.13.0