Releases: Venomalia/DolphinTextureExtraction-tool
Releases · Venomalia/DolphinTextureExtraction-tool
1.0.2.1 - Add WAD Support
What's Changed
- Add WAD Support by @Venomalia in #25
- fix REFT Version 11 in NSMB by @Venomalia in 984fc3a
- fix illegal chars in Path converts them to hex by @Venomalia in f9a6818
- add Unpack recursiv option by @Venomalia in 054fe0e
Full Changelog: 1.0.0.0...v1.0.2.1
v1.0.0.0 - Tlut Calculation
Tlut calculation
The tool can now also calculate the Tlut hash.
this allows to dump textures that only use a different color palette.
Sometimes the calculation of Dolphin is inaccurate, which causes the same textures to be dumped several times.
The tool detects this and automatically uses the wildcard $
!
What's Changed
- HSF add Mip detection by @Venomalia in b8f6bb3
- Improves clean up function by @Venomalia in 4583018
- GetFullType method added to FormatInfo by @Repiteo in #18
- add tlut calculation by @Venomalia in #21
- add TEX0 support for multiple pallets by @Venomalia in 962351d
- Fix invalid Path characters by @Venomalia in 82028e7
- Fix duplicate keys causing errors when reading contents of BRRES archives by @squidgy617 in #22
- fix that multiple UnsupportedFormatType of the same type are displayed in log by @Venomalia in feb219c
- Fix duplicate keys causing errors when reading contents of U8 archives by @Venomalia in 829f8dc
- Unpacking allows to choose options now by @Venomalia in b654ae1
Full Changelog: v0.9.17.18...1.0.0.0
v0.9.17.18
What's Changed
- add Wii Disk Image in #14
- add Pokemon FSYS Archive
- add HSF Mario Party Model Archive
- new LZSS implementation
Full Changelog: v0.9.15.15...v0.9.17.18
V0.9.15.15
New Formats
- SEGA
- PRS Compression
- GVMH SEGA Texture archive
- GVRT SEGA VR Texture
- GBIX SEGA VR Texture header
- GCIX SEGA VR Texture header
- ONE_SB Sonic Storybook Series Archive
- TXAG Sonic Storybook Texture Archive
- ONE_UN Sonic Unleashed Archive
- GCDisk Nintendo Gamecube Mini Disc Image
- HM:Animal Parade by @iwubcode in #12
- pBin HM:Animal Parade archive
- FIPAFTEX HM:Animal Parade Texture
- POSD Crystal Bearers Archive
- TPL Version 0
- MDL Luigi's mansion Model
Other changes
- the tool uses 64bit if possible.
- Migrate CriCompression to C# by @Repiteo in #9
- Log/Console functionality expansion by @Repiteo in #10
• Log details what thread performed what action
• Byte arrays now display in hex
• Reduced visual flickering by adding fixed leading/trailing digits at various places
• Can now set dry runs so textures aren't made every time you want to test
• New config system, allowing new "default" values for the tool; applies to running application, command line & drag-and-drop - Repo cleanup by @Repiteo in #11
- Allows to use single files as input instead of a folder.
Full Changelog: V0.9.0.0...v0.9.15.15
v0.9.14.13
Changes
- Add pBin archive and FIPAFTEX for HM:Animal Parade by @iwubcode in #12
- add Nintendo Gamecube Mini Disc Image
- add support for single files.
- add TXAG Sonic Storybook Texture Archive
- add Crystal Bearers POSD Archive
- add support for TPL Version 0
Full Changelog: v0.9.8.9...v0.9.14.13
v0.9.8.9
New Formats
- PRS Compression
- GVMH SEGA Texture archive
- GVRT SEGA VR Texture
- GBIX SEGA VR Texture header
- GCIX SEGA VR Texture header
- ONE_SB Sonic Storybook Series Archive
- ONE_UN Sonic Unleashed Archive
Full Changelog: V0.9.0.9...v0.9.8.9
V0.9.0.9
Changes
- the tool now uses 64bit if possible.
- Migrate CriCompression to C# by @Repiteo in #9
- Log/Console functionality expansion by @Repiteo in #10
• Log details what thread performed what action
• Byte arrays now display in hex
• Reduced visual flickering by adding fixed leading/trailing digits at various places
• Can now set dry runs so textures aren't made every time you want to test
• New config system, allowing new "default" values for the tool; applies to running application, command line & drag-and-drop - Repo cleanup by @Repiteo in #11
- Support for single files as input.
Full Changelog: V0.9.0.0...V0.9.0.9
V0.9.0.0
New Formats
- Zlip Compression support
- Hudson Soft ATB & BIN support
- SevenZip supported formats (zip, 7z, tar, deb, dmg, rpm, xar, bz2, lzh, cab, vhd)
- Pikmin .mod file support.
- Red Fly Studio POD5 & TEX_RFS support by @iwubcode in #5
- Fatal Frame RMHG & GCT0 support
- PAK Fire Emblem Wii Archive support
- Brawl ARC0 Archive support
- Retro Studio .PAK support
Other changes
- Add a Progress Bar.
- Command line UI: can now choose between textures or file extraction
- Improved archive multithreading
- Improved force extraction
- Add new options to the command line function
-progress:none
outputs only important events in the console.-progress:bar
shows the progress as a progress bar in the console.-progress:list
outputs the extracted textures as a list in the console.
Full Changelog: V0.8.2.6...V0.9.0.0
V0.8.16.0
changes
- add RMHG Fatal Frame Archive Format
- add GCT0 Fatal Frame Texture Format
- add PAK Fire Emblem Wii Archive Format
- reduces problems with multithreading
- fixes the display error that the progress bar is stuck at 100%.
Full Changelog: V0.8.13.0...V0.8.16.0
V0.8.13.0
changes
- add mods for ui
- U8: fixes missing directory assignment
- Checks which console rights exist to avoid errors.
fix problems in connection with the Custom Texture Tool PS.
Full Changelog: V0.8.12.0...V0.8.13.0