Releases: Vdauphin/HeartsAndMinds
=BTC= co@30 Hearts & Minds v1.15.3
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: ACE3 cook off animation disable for Side mission checkpoint.
- FIX: Side mission medical is not trigger when multiple players are connected on server.
- FIX: Sometimes objects can't be lift.
- FIX: Objects unload fall under bridge.
- FIX: Wreck Respawn, Vehicles respawn half way in ground (#258).
- FIX: Tower side mission should spawn on road to avoid collision.
=BTC= co@30 Hearts & Minds v1.15.2
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: Now H&M lift HUD is circle.
- FIX: Sometimes when ACE3 FRIES is activate you can't lift with some helicopter.
- FIX: Syntaxe error in typeof class name for a Syndikat vehicle.
- FIX: Patrol and Traffic vehicle are now correctly deleted.
- FIX: Now you are advise when the convoy left the starting point.
- FIX: Arma 3 task system say that convoy side mission is attacking the city they are leaving, which is incorrect.
- FIX: An unclear objective of side mission resupply.
- FIX: Now you have back a hint advising you there are no FOB deploy.
- FIX: Remove cargo in statics.
- FIX: Sometimes IA are not show in debug mode.
- FIX: Missing private variable.
=BTC= co@30 Hearts & Minds v1.15.1
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- Add: Readme for github.
- FIX: Side mission healing civilians trow errors (link to ACE 3.7.0).
- FIX: ACE3 warning when handcutoff is used in hostage side mission (link to ACE 3.7.0).
- FIX: CUP vehicle mod can't be selected.
- FIX: Unclear radius spawn information in mission parameter.
- FIX: Playsound3D has wrong parameter.
=BTC= co@30 Hearts & Minds v1.15
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- Add: New side mission where you need to Destroy a convoy.
- Add: New side mission where you need to Rescue a helicopter pilot.
- Add: New side mission where you need to Capture an officer travelling in a secret convoy.
- Add: New side mission where you need to liberate a civilian hostage.
- Add: Improve side mission mine field with patrol and random type of mine.
- Add: Now a black smoke popout when a checkpoint is destroyed.
- Add: Now objects spawned by curator are persistent.
- Add: Set skill to IA spawning by curator.
- Add: Now you can play against Syndikat.
- Add: Now you can select in mission parameter civilian vehicule class name.
- Add: =BTC= Militia mod support.
- Add: RDS A2 Civilian Pack mod support.
- Add: CUP units and vehicles mod support.
- Add: IWAR: Irregular Warfare mod support.
- Add: Mission parameter has been cleaned and organized.
- Add: Improve existing documentation with A3 icon.
- Add: Hideout activation radius as been increased.
- Add: Now enemy patrol can use civilian vehicle.
- Add: Now you can rearm all statics.
- Add: Now mission spawn helicopter in sky to avoid collision.
- Add: Faster debug system.
- FIX: Now you can lift when ACE3 FRIES is activated on helicopter.
- FIX: Sometimes IED check said there are an IED when there are not.
- FIX: No reputation bonus when enemy killed.
- FIX: Player can kill civilian without any reputation effect in some case.
- FIX: Now when you heal with ACE3 a civilian, you get a reputation bonus.
- FIX: Now player connection is a little faster.
- FIX: Some IED can be check twice.
- FIX: Dirt trails are not connected to anything resulting an error.
- FIX: Dirt road in Tanoa create error.
- FIX: Wrong DataBase version loading.
=BTC= co@30 Hearts & Minds v1.14.2
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: Suicide bomber explode when unconscious.
- FIX: Suiciders say allahu akbar when they are dead.
- FIX: Suicider sound hears by all player.
- FIX: Vehicle can be stuck in ground after server restart.
- FIX: Sometimes enemy or civil patrol vehicle spawn empty and are not removed resulting performance issue.
- FIX: Now civilian are not spawning inside closed building.
- FIX: Open Arsenal with ACE3 interaction crash the game.
- FIX: Wrong rearm level at mission starting. Now you don't need to add the ACE3 rearm module to have rearm feature working (you can select rearm level in mission parameter).
- FIX: Missing documentation about rearming.
- FIX: Improve civil traffic behavior by choosing appropriate cities.
- FIX: AI in building don't spawn back at the same place when player comes back in city.
- FIX: Now enemies spawn less inside rock.
- FIX: debug output during lifting.
=BTC= co@30 Hearts & Minds v1.14.1
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban) :
Change Hearts and Minds map is easy! Look in the wiki!
FIX: Now hideout info are for the same hideout before and after the server restart.
FIX: Now vehicle are not stuck in ground after unhook.
FIX: Now IA will not spawn in close container (like Tanoa Port Blue Pearl).
FIX: Now mission detect Airport location (like Tanoa airports).
FIX: Now traffic/patrol boats will not spawn on bridge (like bridge in Tanoa).
FIX: Safe position are now correctly find for hideout, for map with high objects density (like Tanoa).
FIX: Some map have city name not center on it (like Tanoa), the mission center it correctly to avoid IA spawning in sea (now less diver).
FIX: Now medical side mission start when player position is under 5000 meters.
FIX: Now you can correctly select "low" or "high" ied density in mission parameter.
FIX: Now smoke effect are correctly removed when mission completed.
=BTC= co@30 Hearts & Minds v1.14
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban) :
Change Hearts and Minds map is easy! Look here!
Add: now you can dismantle a deployed FOB.
Add: now you can spawn ammunition for your vehicle at logistic point (rearm level need to be set in ACE3 module rearm setting as "Entire Magazine" or "Amount based on caliber").
Add: now you can load in ammunition for vehicle.
Add: new side mission where you need to stabilize a patient in a boat.
Add : new side mission where you need to destroy an underwater generator.
Add: now you can play with Afghan civilian (thanks to @Ericj_Taliban mod).
Add: now you can adjust in mission parameter the spawn city distance coefficient. It is useful for map with long view distance (Takistan). Do not increase it to much for map with high city density.
Add: now paradrop take less time as before.
Add: backward data base compatibility.
FIX: now object will not destroy helicopter during paradrop.
FIX: now object don't fly after unloading, they fall on the floor behind the helicopter.
FIX: now you will not see any vehicle flying during towing.
FIX: now after paradrop, object will not land under terrain.
FIX: now mission detect any helicopter type and define their lifting capacity.
FIX: now object will not be stuck in sky after paradrop.
FIX: wrong class name for RHS vehicle.
FIX: under some conditions, now city occupied are correctly set clear when all enemies are killed.
FIX: use new optimize command from 1.58 update and older (select{},selectRandom,getdir).
FIX: typography in documentation.
FIX: missing private variable.
=BTC= co@30 Hearts & Minds v1.13.2
=BTC= co@30 Hearts & Minds v1.13.1
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF and CAF) :
Change Hearts and Minds map ? Look here
- ADD : player can activate/desactivate in mission parameter civil or enemy boat patrol or diver spawn.
- FIX : objects loaded in cargo are missing after server restart
- FIX : private rpt error
- FIX link to Hearts and Swim branch :
- FIX: btc_hq are in triger
- FIX : choose no marine location for vehicle assistance side
- FIX: diver spawn in sky