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Releases: Vdauphin/HeartsAndMinds

=BTC= co@30 Hearts & Minds v1.22.2

=BTC= co@30 Hearts & Minds v1.22.1

=BTC= co@30 Hearts & Minds v1.22

01 Feb 19:03
770bec6
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Pre-release

Requires ACE3.

Optionals :

Changelog:

  • Mission.sqm changed.
  • Param.hpp changed.
  • Add: ACE Headless support (@Vdauphin).
  • Add: 3 Headless slots (@Vdauphin).
  • Add: Limited respawn tickets and bringing back body bag increase respawn tickets (@Vdauphin).
  • Add: Limited respawn tickets per player (@Vdauphin).
  • Add: Limited respawn per player side (@Vdauphin).
  • Add: Player can use horn, beacons and siren to stop civilian mouvements (@Vdauphin).
  • Add: BI spectator during respawn screen (@Vdauphin).
  • Add: Give food increase your reputation, removing food reduce reputation (@Vdauphin).
  • Add: Deploy color flag to avoid blue and blue on player and vehicle (@Vdauphin).
  • Add: Flower bouquets where civilian are killed by player (@Vdauphin).
  • Add: Enemy will surrender when city becomes free (@GoldJohnKing).
  • Add: Selectable reputation notification level change (@Vdauphin).
  • Add: Disable some door in city when reputation is lower than high (@Vdauphin).
  • Add: Random physique intel in houses (@Vdauphin).
  • Add: Side mission with contaminated villager (@Vdauphin).
  • Add: Pain when player is contaminated by a chemical agent (@Vdauphin).
  • Add: Save ammo and magazines count (@Vdauphin).
  • Add: Use game logic to detect all pre-placed vehicles (@Zakant).
  • Add: Auto add vehicles and helo to their own array (@Vdauphin).
  • Add: BI Layer for vehicle in mission.sqm (@Vdauphin).
  • Add: Remove wheels of civilian vehicles decrease reputation (@Vdauphin).
  • Add: Show the number of days since mission start (@Vdauphin).
  • Add: Explosive open door (@Vdauphin).
  • Add: Reduce the number of patrol and traffic generate on city activation (@Vdauphin).
  • Add: Resupply interaction to logistic point (@Vdauphin).
  • Add: Resupply points are now persistant (@Vdauphin).
  • Add: Patrol Civi and mil should more patrol on city road (@Vdauphin).
  • Add: Fully save inventory in cargo (backpack content, weapon attachment) (@Vdauphin).
  • Add: Delay find position outside rock (@Vdauphin).
  • Add: Can start mission with 0 hideout, pure insurgency game mode (@Vdauphin).
  • Add: City occupation is now deterministic (@Vdauphin).
  • Add: Auto disconnect UAV from dead players (@GoldJohnKing).
  • Add: Diary icon (@Vdauphin).
  • Add: ACE flags support (@Vdauphin).
  • Add: Flexible tank (@Vdauphin).
  • Add: Trigger are created locally (@Vdauphin).
  • Add: Use new command syntax units side (@Vdauphin).
  • Add: Use unitIsUAV command (@Vdauphin).
  • Add: Use new syntax configOf (@Vdauphin).
  • Add: Use isNotEqualTo new command (@Vdauphin).
  • Add: Remove useless parenthesis (@Vdauphin).
  • Add: compileScript as alias of compile preprocessFileLineNumbers (@Vdauphin).
  • Add: Remove variable to disable ace cookoff (@Vdauphin).
  • Add: Migrate hideout fnc to a specific folder (@Vdauphin).
  • Add: Rewrite create group fnc (@Vdauphin).
  • Add: Clean up old function unwind (@Vdauphin).
  • Add: Improve inAreaArray syntaxe when z is passed (@Vdauphin).
  • Add: Chinesesimp translations for PR #957, #1066, #1067 and #1076 (@GoldJohnKing).
  • Add: Simplified Chinese translation for #1069 (@GoldJohnKing).
  • Add: Change function name convention (@Vdauphin).
  • Add: Rename variable btc_delay_createUnit to btc_delay_time (@Vdauphin).
  • Add: Change variable name for city radius (@Vdauphin).
  • Add: Side fnc update for better readability (@Vdauphin).
  • Add: Chinesesimp translation for #1109 (@GoldJohnKing).
  • Add: Improve syntaxe of hideout capture system (@Vdauphin).
  • Add: Number of civilian, enemies and animals group is now deterministic (@Vdauphin).
  • Add: Chinesesimp translation for #1112 & #1130 (@GoldJohnKing).
  • Add: Avoid merge conflict between master and master daily (@Vdauphin).
  • Add: Clean up killed event bug since BI fix it (@Vdauphin).
  • Add: Rewrite waypoint system (@Vdauphin).
  • Add: Simplify cargo size and space set (@Vdauphin).
  • Add: Chinesesimp translation for #1137 (@GoldJohnKing).
  • Add: Direct call function in events (@Vdauphin).
  • Add: Use ViV event for towing system (@Vdauphin).
  • Add: Clean up mission.sqm (@Vdauphin).
  • Add: Save custom name of ACE cargo (@Vdauphin.).
  • Add: City cache get reinforcement as before (@Vdauphin).
  • Add: Remove btc_fnc_find_veh_with_turret (@Vdauphin).
  • Add: Market and stall objects to IED objects (@Vdauphin).
  • Add: General clean up and improved debug (@Vdauphin).
  • Add: btc_flag_fnc_int (@Vdauphin).
  • Add: Tow stick to ACE standard (@Vdauphin).
  • Add: btc_flag_fnc_int (@Vdauphin).
  • Add: Remove bigShower variable (@Vdauphin).
  • Add: Remove the fix from A3 2.06 for towing (@Vdauphin).
  • Add: Migrate code in body and respawn events to a proper fnc (@Vdauphin).
  • Add: General code improvements (@Vdauphin).
  • FIX: Most of the time cache are outside city (@Vdauphin).
  • FIX: Some road have no direction (@Vdauphin).
  • FIX: Static don't spawn in city without entrerable buildings (@Vdauphin).
  • FIX: Can't use multiple curator (@Vdauphin).
  • FIX: IED and tag number consistency with city status (@Vdauphin).
  • FIX: StrongpointArea could be choose for side (@Vdauphin).
  • FIX: Side mission civtreatment error when no road around a city (@Vdauphin ).
  • FIX: Side mission checkpoint error due to low number of road (@Vdauphin).
  • FIX: Side mission hostage would throw error about _pos not found if a building has only one position inside (@Vdauphin).
  • FIX: Hack side mission could use an objNull as city (@Vdauphin).
  • FIX: City name and name marker were overlapping in debug (@Vdauphin).
  • FIX: Advise when the vehicle is not align with the towing vehicle (@Vdauphin).
  • FIX: Swapped stringtable key id for respawn ticket (@GoldJohnKing).
  • FIX: Waypoints for drone and suicider take 15ms (@Vdauphin).
  • FIX: Drone bomber have small radius of patrol (@Vdauphin).
  • FIX: Drone bomber run out of fuel (@Vdauphin).
  • FIX: Don't use hideout position to show side mission position (@Vdauphin).
  • FIX: Waypoints/headless ownerchip for vehicle were assign before all units created (@Vdauphin).
  • FIX: Hideout may cook off and destroy the hideout ammo box (@Vdauphin).
  • FIX: Disable hook interaction on dead vehicle (@Vdauphin).
  • FIX: Increase the range for unit spawn coefficient (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.21.9

26 Nov 17:40
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Requires ACE3.

Optionals :

Changelog:

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Remove Project OPFOR, Iraqi-Syrian Conflic, OPCAN - OPTRE Reskin Pack mods, Taliban Fighters by EricJ and add Taliban Force 2021 (RHS & 3CB), Western Sahara CDLC (@Vdauphin).
  • FIX: Ensure only players trigger hideout destruction (@Vdauphin).
  • FIX: Error Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_Hamr_F' (@Vdauphin).
  • FIX: Disable the use of teleporte interaction while carrying objects with ACE (@Vdauphin).
  • FIX: Civilian/traffic stopped by players don't move at all (@Vdauphin).
  • FIX: Tweak radius of detection for side mission rescue pilot (@Vdauphin).
  • FIX: Animals walk always in the same direction (@Vdauphin).
  • FIX: Unaccurate execution order when vehicles are created (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.21.8

=BTC= co@30 Hearts & Minds v1.21.7

=BTC= co@30 Hearts & Minds v1.21.6

=BTC= co@30 Hearts & Minds v1.21.5

29 Jun 18:33
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Requires ACE3.

Optionals :

Changelog:

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Missing faction from Cold War Rearmed III (@Vdauphin).
  • FIX: Missing faction from CSLA Iron Curtain (@Vdauphin).
  • FIX: Unit spawn in side are not link to the city of activation (@Vdauphin).
  • FIX: Cap the amount of enemy spawns for an assassination and hostage rescue mission (@Vdauphin).
  • FIX: btc_hideouts is undefine when no hideout (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.21.4

29 May 15:10
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=BTC= co@30 Hearts & Minds v1.21.3