=BTC= co@30 Hearts & Minds v1.22
Pre-release
Pre-release
Requires ACE3.
- CUP units and vehicles mod, Community Factions Project, Cold War Rearmed III
- RHS USAF, RHS AFRF, RHS GREF, RHS SAF, CSLA Iron Curtain CDLC
- RDS A2 Civilian Pack mod
- Aegis, Western Sahara CDLC
- 3CB Factions, Central African Rebels [SFF-R], Taliban Force 2021 (RHS & 3CB)
- FAP Units (Foes & Allies Pack), GLOBAL MOBILIZATION - COLD WAR GERMANY CDLC
- The Unsung Vietnam War Mod, S.O.G. PRAIRIE FIRE CDLC
- Iron Front 3 Lite, Face of War WW2
- Operation: TREBUCHET, JM's Long Live The Empire, Scion Conflict, Operation: TREBUCHET First Contact
- Mission.sqm changed.
- Param.hpp changed.
- Add: ACE Headless support (@Vdauphin).
- Add: 3 Headless slots (@Vdauphin).
- Add: Limited respawn tickets and bringing back body bag increase respawn tickets (@Vdauphin).
- Add: Limited respawn tickets per player (@Vdauphin).
- Add: Limited respawn per player side (@Vdauphin).
- Add: Player can use horn, beacons and siren to stop civilian mouvements (@Vdauphin).
- Add: BI spectator during respawn screen (@Vdauphin).
- Add: Give food increase your reputation, removing food reduce reputation (@Vdauphin).
- Add: Deploy color flag to avoid blue and blue on player and vehicle (@Vdauphin).
- Add: Flower bouquets where civilian are killed by player (@Vdauphin).
- Add: Enemy will surrender when city becomes free (@GoldJohnKing).
- Add: Selectable reputation notification level change (@Vdauphin).
- Add: Disable some door in city when reputation is lower than high (@Vdauphin).
- Add: Random physique intel in houses (@Vdauphin).
- Add: Side mission with contaminated villager (@Vdauphin).
- Add: Pain when player is contaminated by a chemical agent (@Vdauphin).
- Add: Save ammo and magazines count (@Vdauphin).
- Add: Use game logic to detect all pre-placed vehicles (@Zakant).
- Add: Auto add vehicles and helo to their own array (@Vdauphin).
- Add: BI Layer for vehicle in mission.sqm (@Vdauphin).
- Add: Remove wheels of civilian vehicles decrease reputation (@Vdauphin).
- Add: Show the number of days since mission start (@Vdauphin).
- Add: Explosive open door (@Vdauphin).
- Add: Reduce the number of patrol and traffic generate on city activation (@Vdauphin).
- Add: Resupply interaction to logistic point (@Vdauphin).
- Add: Resupply points are now persistant (@Vdauphin).
- Add: Patrol Civi and mil should more patrol on city road (@Vdauphin).
- Add: Fully save inventory in cargo (backpack content, weapon attachment) (@Vdauphin).
- Add: Delay find position outside rock (@Vdauphin).
- Add: Can start mission with 0 hideout, pure insurgency game mode (@Vdauphin).
- Add: City occupation is now deterministic (@Vdauphin).
- Add: Auto disconnect UAV from dead players (@GoldJohnKing).
- Add: Diary icon (@Vdauphin).
- Add: ACE flags support (@Vdauphin).
- Add: Flexible tank (@Vdauphin).
- Add: Trigger are created locally (@Vdauphin).
- Add: Use new command syntax
units side
(@Vdauphin). - Add: Use unitIsUAV command (@Vdauphin).
- Add: Use new syntax configOf (@Vdauphin).
- Add: Use isNotEqualTo new command (@Vdauphin).
- Add: Remove useless parenthesis (@Vdauphin).
- Add: compileScript as alias of compile preprocessFileLineNumbers (@Vdauphin).
- Add: Remove variable to disable ace cookoff (@Vdauphin).
- Add: Migrate hideout fnc to a specific folder (@Vdauphin).
- Add: Rewrite create group fnc (@Vdauphin).
- Add: Clean up old function unwind (@Vdauphin).
- Add: Improve inAreaArray syntaxe when z is passed (@Vdauphin).
- Add: Chinesesimp translations for PR #957, #1066, #1067 and #1076 (@GoldJohnKing).
- Add: Simplified Chinese translation for #1069 (@GoldJohnKing).
- Add: Change function name convention (@Vdauphin).
- Add: Rename variable
btc_delay_createUnit
tobtc_delay_time
(@Vdauphin). - Add: Change variable name for city radius (@Vdauphin).
- Add: Side fnc update for better readability (@Vdauphin).
- Add: Chinesesimp translation for #1109 (@GoldJohnKing).
- Add: Improve syntaxe of hideout capture system (@Vdauphin).
- Add: Number of civilian, enemies and animals group is now deterministic (@Vdauphin).
- Add: Chinesesimp translation for #1112 & #1130 (@GoldJohnKing).
- Add: Avoid merge conflict between master and master daily (@Vdauphin).
- Add: Clean up killed event bug since BI fix it (@Vdauphin).
- Add: Rewrite waypoint system (@Vdauphin).
- Add: Simplify cargo size and space set (@Vdauphin).
- Add: Chinesesimp translation for #1137 (@GoldJohnKing).
- Add: Direct call function in events (@Vdauphin).
- Add: Use ViV event for towing system (@Vdauphin).
- Add: Clean up mission.sqm (@Vdauphin).
- Add: Save custom name of ACE cargo (@Vdauphin.).
- Add: City cache get reinforcement as before (@Vdauphin).
- Add: Remove btc_fnc_find_veh_with_turret (@Vdauphin).
- Add: Market and stall objects to IED objects (@Vdauphin).
- Add: General clean up and improved debug (@Vdauphin).
- Add: btc_flag_fnc_int (@Vdauphin).
- Add: Tow stick to ACE standard (@Vdauphin).
- Add: btc_flag_fnc_int (@Vdauphin).
- Add: Remove bigShower variable (@Vdauphin).
- Add: Remove the fix from A3 2.06 for towing (@Vdauphin).
- Add: Migrate code in body and respawn events to a proper fnc (@Vdauphin).
- Add: General code improvements (@Vdauphin).
- FIX: Most of the time cache are outside city (@Vdauphin).
- FIX: Some road have no direction (@Vdauphin).
- FIX: Static don't spawn in city without entrerable buildings (@Vdauphin).
- FIX: Can't use multiple curator (@Vdauphin).
- FIX: IED and tag number consistency with city status (@Vdauphin).
- FIX: StrongpointArea could be choose for side (@Vdauphin).
- FIX: Side mission civtreatment error when no road around a city (@Vdauphin ).
- FIX: Side mission checkpoint error due to low number of road (@Vdauphin).
- FIX: Side mission hostage would throw error about _pos not found if a building has only one position inside (@Vdauphin).
- FIX: Hack side mission could use an
objNull
as city (@Vdauphin). - FIX: City name and name marker were overlapping in debug (@Vdauphin).
- FIX: Advise when the vehicle is not align with the towing vehicle (@Vdauphin).
- FIX: Swapped stringtable key id for respawn ticket (@GoldJohnKing).
- FIX: Waypoints for drone and suicider take 15ms (@Vdauphin).
- FIX: Drone bomber have small radius of patrol (@Vdauphin).
- FIX: Drone bomber run out of fuel (@Vdauphin).
- FIX: Don't use hideout position to show side mission position (@Vdauphin).
- FIX: Waypoints/headless ownerchip for vehicle were assign before all units created (@Vdauphin).
- FIX: Hideout may cook off and destroy the hideout ammo box (@Vdauphin).
- FIX: Disable hook interaction on dead vehicle (@Vdauphin).
- FIX: Increase the range for unit spawn coefficient (@Vdauphin).