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fix: abide by the original RigidBody2D body type #2995

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fix: the v1.10 imposed Dynamic body type even when the user set it initially as Kinematic.

Implemented a check that changes the body type to Dynamic when there is ownership only if initially it was instantiated as Dynamic; otherwise, it keeps it Kinematic. This is to avoid overriding what the user had initially designed.

fix: the 1.10 imposed Dynamic body type even when the user set it originally as Kinematic

Implemented a check that changes the body type to Dynamic when there is ownership only if originally it was instantiated as Dynamic, otherwise, it keeps it Kinematic. This to avoid overriding what the user had originally designed.
@PinoEire PinoEire requested a review from a team as a code owner July 30, 2024 14:16
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unity-cla-assistant commented Jul 30, 2024

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