Release 3.1.0-preview
vkovec
released this
06 Apr 16:50
·
72 commits
to v3.0.0-preview
since this release
Fixed
- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
- Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
- Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
- To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
- Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL).